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Strongy

A prettier, faster Minecraft stronghold calculator — built on top of Ninjabrain-Bot.

I was bored of the boring themes, so I forked NB and gave it a proper glow-up: modern light & dark mode, performance improvements, and multi-stronghold tracking across rings.

All the brilliant triangulation math is from Ninjabrain1 — see triangulation.pdf for the underlying mathematics.

Strongy

What's Different from Ninjabrain-Bot

Feature Ninjabrain-Bot Strongy
UI framework Swing JavaFX with CSS themes
Themes 10 hardcoded themes Light + Dark mode, custom CSS themes
Clipboard reading 100ms polling loop Event-driven (FlavorListener)
Calculation speed Standard Separable convolution, parallel conditioning
Multi-stronghold Shows closest only Toggle to track across all rings
Java version Java 8 Java 17+

Getting Started

Download the latest release and run the jar.

  1. Throw an ender eye in Minecraft
  2. Look at it and press F3+C
  3. Repeat for as many eyes as you like
  4. Strongy gives you a certainty percentage and stronghold coordinates

For subpixel accuracy, set hotkeys for "+0.01/-0.01 to last angle" in advanced options and calibrate your standard deviation.

Features

  • Most accurate known triangulation algorithm (inherited from Ninjabrain-Bot)
    • Accounts for user error and all known stronghold generation mechanics
    • Certainty percentage describes prediction confidence
  • Modern UI with light/dark mode toggle
  • Multi-stronghold tracking — see predictions across all stronghold rings
  • Subpixel adjustment for perfect travel
  • Blind coord evaluation (press F3+C in the nether)
  • Fossil divine — look at fossil start and press F3+I
  • OBS overlay with auto-hide
  • Built-in HTTP API for external tool integrations
  • Event-driven clipboard — no more CPU-wasting polling

FAQ

Is this legal to use in speedruns?

Yes. Strongy uses the same calculation engine as Ninjabrain-Bot, which has been legal since the calculator unban on 2021-12-09.

The calculator said 100% certain but missed the stronghold?

You most likely moved while throwing an eye. It takes longer than you'd think for the player to fully stop — even when F3 coordinates appear stationary, there's client-server desync. Push yourself into a corner between two blocks to stop quickly.

How do I use subpixel adjustment?

Set hotkeys for "+0.01 to last angle" and "-0.01 to last angle" in advanced settings. See the perfect travel document for details.

What does "Display stronghold location" mean?

It controls how coordinates are presented — does not affect accuracy:

  • (4, 4) — starter staircase coordinates
  • (8, 8) — chunk center coordinates
  • Chunk — chunk coordinates

What is "Standard deviation"?

Describes how accurately you measure ender eye angles. Lower = bot trusts your readings more. Typical ranges:

  • 0.050 - 0.200 — quake pro FOV
  • 0.020 - 0.040 — 30 FOV
  • 0.005 - 0.010 — 30 FOV with subpixel adjustment

Use "Calibrate standard deviation" in settings to find your optimal value.

What is "Multi-stronghold tracking"?

When enabled, Strongy shows predictions for strongholds across multiple rings simultaneously, not just the closest one. Useful for advanced routing.

Credits

  • Ninjabrain1 — original Ninjabrain-Bot and the triangulation math
  • Strongy — modern UI, performance improvements, and multi-stronghold tracking

License

GPLv3 — same as the original Ninjabrain-Bot.

About

[WIP] A prettier, faster Minecraft stronghold calculator — built on top of Ninjabrain-Bot for speedrunners & streamers

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