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Releases: JustDoom/FlappyAC

1.7.7 BETA Small fixed

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@JustDoom JustDoom released this 25 Oct 06:37
  • Fixed some falses with campfires
  • Removed some debug messages
  • Fixed elytra falses
  • Fixed levitation falses

1.7.6 BETA New check and bug fixes

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@JustDoom JustDoom released this 20 Sep 05:55

Added:

  • BoatFly A check

Fixed:

  • Speed A falsing when flying with fly command
  • Console error from GroundSpoof A check

BETA-1.7.5

BETA-1.7.5 Pre-release
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@JustDoom JustDoom released this 13 Sep 06:16

Added:

  • Exempt Geyser players
  • Added Inventory A

Speed A Imrpovements

Speed A Imrpovements Pre-release
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@JustDoom JustDoom released this 07 Aug 01:32

Improved detection with Speed A
Thanks to @Spiriten

New check

New check Pre-release
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@JustDoom JustDoom released this 20 Jul 06:20

Added

  • Added Timer B
  • Added Fly B to config - oops

Fixes and new Check

Fixes and new Check Pre-release
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@JustDoom JustDoom released this 17 Jul 22:58

Added

  • Added Fly B

Fixed

  • Fixed a GroundSpoof A bypass

  • Fixed issue with 1.17.1 servers

  • Removed
    Removed debug message

False fixes

False fixes Pre-release
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@JustDoom JustDoom released this 15 Jul 10:04

Fixes

  • Fixed BlockPlace B false when using flint and steel
  • Fixed Speed/Fly/Jump A false when using an elytra
  • Fixed falses with Jump A with the Jump Boost effect

New checks and better config reading

Pre-release

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@JustDoom JustDoom released this 08 Jul 08:12
  • Added back Fly A
  • Added Jump A
  • Made Speed A experimental as there are too many small falses
    -Added BadPackets C - D
  • Added a better way to get values from config which should reduce resource usage

Thanks to Sprit for the Jump and Fly check

Reach check

Reach check Pre-release
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@JustDoom JustDoom released this 05 Jul 23:39
  • Disabled BadPackets B by default because too many falses when attacking entities legit
  • Added a Reach check

Bug fixes

Bug fixes Pre-release
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@JustDoom JustDoom released this 28 Jun 01:22

Fixes

  • Fixed Speed A false on climbables
  • Fixed Speed A and Timer A false when multiple people are moving/running (oops)
  • Fixed piston false with GroundSpoof and Speed A (I think)
  • Fixed groundspoof A false when dead body falls into void
  • Fixed blockplace B false with placing blocks with offhand
  • Fixed BlockPlace B false when right clicking entities
  • Fixed false with GroundSpoof A on join