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20 changes: 20 additions & 0 deletions mm/2s2h/BenGui/BenMenu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1001,6 +1001,26 @@ void BenMenu::AddEnhancements() {
AddWidget(path, "Manual Jump", WIDGET_CVAR_CHECKBOX)
.CVar("gEnhancements.Player.ManualJump")
.Options(CheckboxOptions().Tooltip("Z + A to Jump and B while midair to Jump Attack."));
AddWidget(path, "Platformer Mode", WIDGET_CVAR_CHECKBOX)
.CVar("gEnhancements.Player.PlatformerMode")
.Options(CheckboxOptions().Tooltip(
"SM64-style platforming: Chain jumps (A to jump, chain on landing for double/triple), "
"wall kicks (A off walls while airborne), and spin lift (B in air for sword helicopter). "
"Z + A/B still do normal attacks. Sword type scales spin lift height."));
AddWidget(path, "Platformer Mode Sub-Options", WIDGET_CUSTOM)
.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger("gEnhancements.Player.PlatformerMode", 0); })
.CustomFunction([](WidgetInfo& info) {
ImGui::Indent();
UIWidgets::CVarCheckbox(
"Deku Chain Jump", "gEnhancements.Player.PlatformerModeDekuJump",
UIWidgets::CheckboxOptions().Tooltip("Allows Deku Link to chain jump and wall kick in Platformer Mode. "
"Off by default since Deku jumps are weak."));
UIWidgets::CVarCheckbox("Goron Chain Jump", "gEnhancements.Player.PlatformerModeGoronJump",
UIWidgets::CheckboxOptions().Tooltip(
"Allows Goron Link to chain jump and wall kick in Platformer Mode. "
"Off by default since Goron movement is roll-based."));
ImGui::Unindent();
});
AddWidget(path, "Dpad Equips", WIDGET_CVAR_CHECKBOX)
.CVar("gEnhancements.Dpad.DpadEquips")
.Options(CheckboxOptions().Tooltip("Allows you to equip items to your D-pad."));
Expand Down
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