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Patrick12115
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Feb 1, 2026
* brackets * more M cleanup * small cleanup * PR Review
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I'm fairly happy with the current state of the implementation. I'd say this is ready for review. |
garrettjoecox
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Feb 22, 2026
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If we can get someone to thoroughly Q&A the changes to arrow cycling, item unequips, and the bomb arrows themselves I think this will be good to go (pending my comment about the VB)
Eblo
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Apr 3, 2026
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Works pretty well from my testing. I like the attention to detail with honoring the lesser ammo count. There are merge conflicts to take care of, but otherwise my only feedback is a tidying up suggestion.
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| Color_RGB8 aButtonColor = { 0, 100, 255 }; | ||
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| gSPVertex(POLY_OPA_DISP++, (uintptr_t)sBombCycleAButtonVtx, 4, 0); | ||
| gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha); | ||
| gDPLoadTextureBlock(POLY_OPA_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, | ||
| G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); | ||
| gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); |
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I feel like this much could be moved somewhere common since it's 1:1 with the trade item cycle.
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It works, but still needs work. Putting this out here for visibility. Someone slap a do not merge on this please.
TODO
Draw funcs: make the bomb appear on the arrow actor during use (currently looks like a regular arrow)Arrow cycle supportUnequip item enhancement needs to consider it a bowAdd a variant of the magic equip animation in the pause menuPrevent the bomb equip white border draw and use the bow’s insteadAdd explosion timerequipping regular bombs unequips bomb arrows, needs fixedBuild Artifacts