Releases: H2xDev/GodotVMF
Releases · H2xDev/GodotVMF
Release v2.2.9
Patch 2.2.9 (#89) * Resource Import: Fix MDL import from the gameinfo path * MDL: Fix collision import * Patch v2.2.9
Release v2.2.8
Patch v2.2.8 * Instances: Update instance import logic * Bump v2.2.8
Release v2.2.7
Patch/v2.2.7 (#77) * VMFNode: Remove editor_interface * Bump 2.2.7
Release v2.2.6
Patch/v2.2.6 (#72) * VMT: Fix shader material processing * func_detail: Add lightmap unwrapping * prop_static: Set GI mode to static * light: Update ranges calculation * Instances: Remove visibility range parameter definition * prop_static: Move skins applying logic to prop_studio.gd * Bump v2.2.6 * VMT: Add roughnessfactor2 support for blend materials * VMT: Fix worldvertextransition material import * VMF: Fix micro-seams during import * prop_studio: Fix skin property * VMT: Update transformer class * VTF: Extend extensions to import in case VTF is not exist * Entities: Update group assignment approach * VMFEntityNode: Update output trigger processing * VMT: Add material shading changing depending on VMT's shader * VMT: Add mipmap support for VTF conversion * VMF: Add option to enable double-sided shadow casting * QoL: Add option to create blend materials * VMT: Assign shading_mode only for StandardMaterial3D --------- Co-authored-by: catperson6real-dev <[email protected]>
Release v2.2.5
Patch/v2.2.5 (#71) * VMFEntityNode: Fix entity setup in runtime mode. Add cache controller * Bump v2.2.5
Release v2.2.4
Patch/v2.2.4 (#70) * Update gitignore * VMF Config: Fix fallback value for the navigation mesh * VMT: Fix TRES to VMT conversion * Bump v2.2.4
Release v2.2.3
Patch/v2.2.3 (#69) * VMT context menu: Fix VTF generation * VMF: Fix displacements processing * Bump: v2.2.2 * VTF: Add conversion to SRGB * FGD Generator: Fix markers handling * Update readme.md * Fix duplicate sentence in legality section Removed duplicate sentence about contacting Valve for commercial use of the Source Engine SDK. * VMF: Fix displacement vertex generation for precised vertex data
Release v2.2.2
Patch/v2.2.2 (#68) * VMT context menu: Fix VTF generation * VMF: Fix displacements processing * Bump: v2.2.2
Release v2.2.1
VMFNode: add optimized option (#67)
Release v2.2.0
- Refactored the plugin code structure
- Added:
VMFRuntimeController. Used in case you want to launch your maps from Hammer - Added: a context menu to convert tres materials into VMT and VTF without 3rd party tools
- Added: a context menu for an entity script to create a scene for this script
- Added: the plugin configuration in the Project Settings window instead
vmf.config.json
- Added:
script_templatesfor entity scripts creation
- Added: wildcard support for target names by @jamop4
- Added:
$texturefilterproperty support in VMT files - Updated:
light,light_environmentandlight_spotare now internal entities. In case you want to use your own - create the same entities in your project's entities folder. - Updated: MDL/VMT/VTF files caching in compressed format by @Mickeon
- Updated: During mesh generation all merged faces will be removed
| Before | After |
|---|---|
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- Removed: godot.project and the project resources. Now only
addonsfolder provided - Deprecated:
ValveIONode. UseVMFEntityNode(check the updated documentation) - Deprecated:
_apply_entity(e: Dictionary). Use_entity_setup(e: VMFEntity)





