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2 changes: 1 addition & 1 deletion src/Player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1150,7 +1150,7 @@ FireBulletResult Player::FireSingleBullet(Player *player, PlayerBullet *bullet,
bullet->unk_140.InitializeForPopup();

bullet->bulletType = bulletData->bulletType;
bullet->damage = bulletData->unk_1c;
bullet->damage = bulletData->damage;
if (bulletData->bulletSoundIdx >= 0)
{
g_SoundPlayer.PlaySoundByIdx((SoundIdx)bulletData->bulletSoundIdx, 0);
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2 changes: 1 addition & 1 deletion src/Player.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@ struct CharacterPowerBulletData
ZunVec2 size;
f32 direction;
f32 velocity;
u16 unk_1c;
u16 damage;
u8 spawnPositionIdx;
u8 bulletType;
i16 anmFileIdx;
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