[Reviewed] [Multiplayer custom lobbies] Customize the interface of multiplayer lobbies#1824
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[Reviewed] [Multiplayer custom lobbies] Customize the interface of multiplayer lobbies#1824
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Contributor
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Thank you for submitting an extension. I have some suggestions:
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Contributor
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Contributor
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Example: CustomLobbiesExample.zip |
- Fix scroll activation when the custom object size is changed - Detect the row margin automatically - Add a private SetScrollPosition action
Contributor
Changes
I will try to make a pixel-art example and do some additional changes for this. |
Contributor
Changes
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Contributor
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The new version of the example: |
D8H
approved these changes
Sep 7, 2025
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D8H
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It looks good to me. You can do a final check if you want.
Contributor
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Yes, it looks good 👍 |
Collaborator
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Thank you @Jurfix this looks awesome! |
1 task
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Description
Custom lobbies for built-in multiplayer.
Customize the interface of multiplayer lobbies.
Joining will only work if the "join after game starts" setting is enabled, as the game automatically starts after joining a lobby.
How to use the extension
This extension contains a custom lobby list object, just add it to the scene and everything should work, make sure the project is published at least once (eg on gd games) and the "join after start" option is enabled.
Checklist
What tier of review do you aim for your extension?
Community (Unreviewed)
Example file
CustomLobbiesExample.zip
Extension file
MultiplayerCustomLobbiesExtension.zip
Extension by @Jurfix
You can update the extension on this "Pull Request" by commenting the update command: in the comment field, type
!update, then drag and drop a zip file with your extension file in the commenting field, like how you initially submitted the extension. It should look like this:It can take a few seconds for the file to fully upload and show as the above. Once it is like shown above, click "Comment" and let the bot do the rest!