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@trayfellow
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The FNF logo during Spaghetti's endscreen seems to look very jagged, for some reason it never got antialiased, and I noticed its slightly different for some reason? (logo color is more pinkish, missing shades, slightly different lines, where was this from? was it a recreation?)

This PR edits the endscreen logo to use FNF's real logo that Dave made, ripped straight from the flas, carefully rescaled and positioned to match where it was in the endscreen asset, while LE SSERAFIM's logo remains untouched

Screenshots/Videos

Here's how the difference looks like inside an image editor/viewer, with the jagged pixels being noticable:

Asset-difference.mp4

and here's how it would look in-game with the fix:

Ingame-difference.mp4

@github-actions github-actions bot added size: tiny A tiny pull request with 4 or fewer changes. pr: art PR modifies art or animations. status: pending triage Awaiting review. and removed size: tiny A tiny pull request with 4 or fewer changes. labels Jan 24, 2026
@yeeterongithub
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ngl its kinda funny that the game doesnt even use the actual logo rn

@Hundrec Hundrec added topic: art and animation Related to visual details and errors in the game. type: minor bug Involves a minor bug or issue. size: tiny A tiny pull request with 4 or fewer changes. labels Jan 25, 2026
@trayfellow trayfellow force-pushed the sserafim-end-logo-fix branch from e23dc39 to 7571221 Compare January 30, 2026 13:41
@trayfellow trayfellow force-pushed the sserafim-end-logo-fix branch from 6b26797 to 37c1007 Compare January 30, 2026 13:45
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pr: art PR modifies art or animations. size: tiny A tiny pull request with 4 or fewer changes. status: pending triage Awaiting review. topic: art and animation Related to visual details and errors in the game. type: minor bug Involves a minor bug or issue.

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3 participants