[POLISH] SPAGHETTI end screen now uses FNF's ACTUAL logo + Antialiasing Fix #346
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
The FNF logo during Spaghetti's endscreen seems to look very jagged, for some reason it never got antialiased, and I noticed its slightly different for some reason? (logo color is more pinkish, missing shades, slightly different lines, where was this from? was it a recreation?)
This PR edits the endscreen logo to use FNF's real logo that Dave made, ripped straight from the flas, carefully rescaled and positioned to match where it was in the endscreen asset, while LE SSERAFIM's logo remains untouched
Screenshots/Videos
Here's how the difference looks like inside an image editor/viewer, with the jagged pixels being noticable:
Asset-difference.mp4
and here's how it would look in-game with the fix:
Ingame-difference.mp4