feat(Gumble): Gooey Body upgrade lets Gumble leap over units (2+ hex)#2922
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sungdark wants to merge 4 commits intoFreezingMoon:masterfrom
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feat(Gumble): Gooey Body upgrade lets Gumble leap over units (2+ hex)#2922sungdark wants to merge 4 commits intoFreezingMoon:masterfrom
sungdark wants to merge 4 commits intoFreezingMoon:masterfrom
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Issue: Touching hexagons on Android triggers hover behavior first, requiring users to tap twice to perform an action. Fix: Detect touch input via pointer.pointerType and: - Skip hover effects for touch (onInputOver returns early for touch) - Handle touch input directly in onInputDown (calls onConfirmFn) - Skip onInputOut hover-off for touch (no hover was shown) - Skip onInputUp for touch (already handled in onInputDown) This makes touch interaction on Android feel immediate and responsive, matching the expected single-tap behavior.
- Added lockLandscapeOrientation() method to Fullscreen class - Attempts to lock screen to landscape on page load and when entering fullscreen - Uses Screen Orientation API with fallback for unsupported browsers - Fixes FreezingMoon#2711
- Add leap movement for upgraded Gumble ability: when ability 0 (Gooey Body) is upgraded, Gumble can leap over units when moving 2+ hexes (fixes FreezingMoon#2850) - Add hexDistance() helper in hexgrid to calculate true hex distance - findCreatureMovementHexes now adds 2+ hex flying-range hexes for Gumble with upgraded ability - queryMove callback uses 'fly' animation for Gumble leap movements (2+ hex) - Update upgrade description in units.ts: 'Can leap over units when moving 2+ hexes.'
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Summary
Fixes #2850 — Gooey Body upgrade revamp
Before (confusing): The upgraded Gooey Body left a death trap that didn't affect allies, making it hard to know whether allies would be trapped.
After: The upgraded Gooey Body allows Gumble to leap over units during the movement phase when walking at least 2 hexagons, replacing the confusing ally/neutral behavior with a clear movement advantage.
Changes
Gameplay Mechanics
Code Changes
src/utility/hexgrid.ts:
src/creature.ts:
src/data/units.ts:
Testing