Releases: Cosmatevs/io_ts2_gmdc
Releases · Cosmatevs/io_ts2_gmdc
Release list
0.93.1
New features
- You can use a skip tag in the names of objects, vertex groups, and key shapes to prevent them from being exported.
This feature is useful when you don't want to delete helper objects or object data before exporting.
0.93.0
New features
- Morphs can be imported as separate objects (similarly to Milkshape), so that they don't lose their custom normals.
- Morphs can be exported both from shape keys (as before) and separate objects (named as object_name~~morph_group::morph_name).
Fixes
- Trying to export both tangents and morph normals should no longer cause Blender to throw an error or crash in some cases.
- Morph normals based on key shapes should now be calculated and exported correctly.
- The export form no longer shows the Bone weight threshold option under the Bounding geometry section if the Rigging data is not enabled.
- Fixes carried forward from older releases which you can no longer see because I messed them up:
- The extension is compatible with Blender 4.1+ and still works with older versions.
- Meshes without UV maps can be exported.
- If a mesh has 2 UV maps, the exporter should include both of them in the file, instead of duplicating the first UV map.
- In Blender 5.0+, when you import a mesh with morphs, the shape keys created from them are no longer combined.
For example, if a mesh has 2 morphs: fat and preg, the preg shape key will no longer be a combination of the fat and preg morphs. - Shape keys created from morphs are muted by default, and have a value of 1.0.