Gaussian Splat Optimization#13322
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Description
This PR applies profile driven optimizations to Gaussian splat loading and update.
Main changes:
GaussianSplatPrimitive.transformTileto reduce per-splat matrix/TRS workGaussianSplat3DTileContentand keeps transformed copies separate for correct rebuild behaviorThese changes were based on Chrome profiling, where the main hotspots were transform work, repeated large allocations, and repeated scheduling/cloning during texture generation and sorting. The goal is to reduce CPU time and GC pressure during Gaussian splat loading and runtime updates.
Before:

After:

Issue number and link
Testing plan
Author checklist
CONTRIBUTORS.mdCHANGES.mdwith a short summary of my change