Skip to content
This repository was archived by the owner on Feb 11, 2021. It is now read-only.

Comments

Geometry&binary shaders#403

Open
AitorSimona wants to merge 9 commits intodevelopmentfrom
Geometry&BinaryShaders
Open

Geometry&binary shaders#403
AitorSimona wants to merge 9 commits intodevelopmentfrom
Geometry&BinaryShaders

Conversation

@AitorSimona
Copy link
Collaborator

Testing checklist

Please make sure you mark with an "x" ([x]) all the tests you have done in the branch so it is easier to test it before merge

  • Merged branch development into it
  • Compiles both in Release and Debug mode
  • Game build can be created and it launches without issue
  • I have checked and it has no memory leaks
  • I have tested with latest game build's assets/scenes, no issues.

Description

Include a description on what you are adding with this pull so it can be tested
reactivated the use of shaders in binary format (speed-up). Also re-added geometry stage that was removed in x64 port

Related issues

Does your branch fix any existing issues? If so please link them

checking if the mod date of the original file and the one inside the meta match to know if binary is updated
@AitorSimona AitorSimona added the Enhancement New feature or request label Jun 7, 2020
@AitorSimona AitorSimona requested review from lucho1 and t3m1X June 7, 2020 18:41
@AitorSimona AitorSimona self-assigned this Jun 7, 2020
@AitorSimona
Copy link
Collaborator Author

Shaders execution is faster with the use of binary shaders. I'd say we should take any performance uplift available @lucho1 @t3m1X. Also, this was already in development before one crazy merge.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

Enhancement New feature or request

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants