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BenjaminPCharles/Demineur

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V1

To-Do:

  • Implement a maximum limit for flags
  • Stop the timer when the game ends

Bugs:

  • After winning, clicking on a flagged cell should not trigger a loss (update classList to prevent the "boom" effect)
  • Unable to remove a flag if placed incorrectly
  • Some inconsistencies in the loop that generates mines

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