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mdstry
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Jan 15, 2026
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This will mean that the server list order could be very different every time you press the refresh button, which is annoying rather than helpful. |
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Launches1 launch 2 launch loging place: var servers = fetchedServers ? defaultServers : tmpServers.clear().addAll(cachedServers).addAll(defaultServers);
+ Log.info(servers);
for(int i = 0; i < servers.size; i ++){
ServerGroup group = servers.get(i); |
firfaronde
approved these changes
Jan 16, 2026
osp54
approved these changes
Jan 18, 2026
Ilya246
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Jan 26, 2026
* Correct server position. Anuken/Mindustry#11570 * Update servers_v8.json
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Problem
System delays ping-server-info packets sending
Example:
Wireshark:
Example 2:
Opened once:


How problem working
Old implementation iterate server list in order:
center -> end -> start -> centerServer from
center->of server list pinged first and always has correct small ping(
io, MAL, MDN, TWS, Fish, LMSS, Snow, 404ru, ...for now)Servers from end of list delayed ping by system:
This also explains why many players always have
io,MAL,404ruand other at top of list andcharophyceaeat the bottomWhy random
Regardless of the current/further implementations this will give all servers a ~same chance
(but ping will still play a role)
Some about #8246
A can add suffle ones per launch (when fetching serverlist) if "different order every time you refresh" a problem
Other ideas:
1. Ordered sending from single channel, single thread to recive
I tried to implement this in another branch:
2. Limit async ping per second
PS: owners of
io,mal,404ruyou are currently at top but it means that you will end up at the bottom when new servers are added because the center will shift