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Releases: AnkleBreaker-Studio/unity-mcp-plugin

v2.26.0 — SpriteAtlas, self-test overhaul, Unity 6 compat, version fix

02 Apr 17:53
b90d01b

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What's New

Added

  • SpriteAtlas commands — New SpriteAtlas management commands (contributed by @zaferdace in #6)
  • Self-test overhaul — Robust test runner with domain reload resume, timeout, try/catch, and probes for all 43 command modules (18 new categories)

Fixed

  • Unity 6 compatibility — Resolved 43 CS0618 deprecation warnings: migrated to FindObjectsByType, Shader.GetProperty* API, NamedBuildTarget, pragma suppression for NavMeshBuilder
  • Version display — Dashboard and update checker now read version dynamically from package.json instead of hardcoded value (Fixes AnkleBreaker-Studio/unity-mcp-server#9)
  • UMA probe — Wrapped in #if UMA_INSTALLED to match MCPUMACommands guard
  • Scenario probe — Handles missing MPPM package gracefully

Full Changelog: https://github.com/AnkleBreaker-Studio/unity-mcp-plugin/blob/main/CHANGELOG.md

v2.24.0 — Test Runner & Compilation Errors

25 Mar 15:10
7bae778

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What's New

Added

  • Unity Test Runner integration — Run EditMode/PlayMode tests, poll results, list available tests via Unity Test Runner API (testing/run-tests, testing/get-job, testing/list-tests) — by @vatanaksoytezer
  • Compilation error tracking — Real-time compilation error reporting via CompilationPipeline, thread-safe with auto-clear on new compilation cycle — by @XuX26

Fixed

  • Unity 2021.3 LTS compilation compatibility (IndexOf for .NET Standard 2.0)
  • Operator precedence bug (!IndexOf >= 0IndexOf < 0)

Full Changelog: v2.23.0...v2.24.0

v2.23.1 - Meta File Fix

11 Mar 19:32

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What's Changed

Bug Fix

  • Added missing .meta file for MCPWelcomeWindow.cs — The companion .meta file was not included in the previous release, which could cause Unity import issues. This patch adds the required MCPWelcomeWindow.cs.meta with a proper GUID.

Full Changelog

v2.23.0...v2.23.1

v2.23.0 — Welcome Window & Studio Info

11 Mar 19:24

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What's New

Welcome Window

Added a new Welcome Window that appears on first editor startup, introducing users to:

  • AnkleBreaker Studio — who we are and what we're building
  • 200+ tools available through the Unity MCP bridge
  • Long-term maintenance commitment — we use this plugin daily and will keep it updated
  • Premium MCP Library — access to Discord, Jira, Git & GitHub, LinkedIn, Plastic SCM MCPs via GitHub Sponsors ($15/mo Backer tier)
  • Quick links to our studio website, consulting site, and Discord community

The window can be permanently dismissed with the "Don't show this again" button and only shows once per editor session.

Links

Full Changelog: v2.22.0...v2.23.0

v2.21.1 — Port Affinity & Heartbeat

10 Mar 19:19

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Port Affinity & Registry Heartbeat

This release adds plugin-side support for reliable multi-project port management, working in tandem with server v2.22.2.

What's New

Port Affinity — The plugin remembers its last-used port via EditorPrefs and attempts to reclaim it on restart. Each editor consistently uses the same port across restarts, preventing port swaps when multiple Unity projects are open.

Enriched Ping — The /api/ping endpoint now returns projectPath alongside the existing projectName, enabling the MCP server to validate instance identity by both name and path.

Registry Heartbeat — A new heartbeat updates the lastSeen timestamp in the shared instance registry every 30 seconds. This lets the MCP server distinguish between:

  • A compiling editor (fresh entry, temporarily unresponsive) → keep connection
  • A crashed editor (stale entry, >5 minutes with no heartbeat) → clear and re-discover

Crash Resilience — If Unity crashes mid-compile and OnDisable never fires, the stale registry entry is detected and cleared by the server within 5 minutes.

Requires

  • Server v2.22.2+ (for staleness detection and identity validation)

v2.18.0 — Comprehensive Terrain Tools + Dynamic Route Discovery

27 Feb 17:51

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What's New

Comprehensive Terrain Tools (32 methods)

MCPTerrainCommands.cs expanded from 6 basic methods to 32 comprehensive terrain operations:

  • Heightmaps: Set height, flatten, raise/lower with brush, smooth, Perlin noise generation, region get/set, import/export RAW16
  • Splat Layers: Add/remove texture layers, paint with brush, fill entire terrain
  • Trees: Add/remove prototypes, place trees (random scatter with steepness/altitude filters, or manual positions), clear, get instances
  • Details/Grass: Add prototypes (texture or prefab), paint with brush, scatter randomly, clear
  • Holes: Paint holes (transparent + non-collidable regions)
  • Settings: Modify pixel error, base map distance, detail density, draw distances, etc.
  • Infrastructure: Resize terrain, create multi-terrain grids, set neighbor connections, query steepness

_meta/routes Endpoint

New meta endpoint returns all registered routes grouped by category. Enables the MCP server to discover tools dynamically without restart.

Terrain Category

Added "terrain" to MCPSettingsManager (25 total categories).


Requires server v2.19.0+.

v2.17.0 — Response Size Limits & Pagination

27 Feb 17:10

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What's New

  • Response size validationSendJson() now checks serialized response size before sending. Warns at 8 MB (soft limit), returns a structured error at 16 MB (hard limit) directing agents to use pagination.
  • Hierarchy paginationGetHierarchy() accepts maxNodes (default 5000) and parentPath parameters. Tracks node count during recursion and stops at the limit. Returns pagination metadata.
  • Search result limits — All search handlers accept a limit parameter (default 500). Results exceeding the limit are truncated with metadata.

Requires server v2.18.0+

v2.16.0 — Action History, execute_code Fix & Multi-Instance

27 Feb 16:08

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What's New in v2.16.0

New Features

  • Action History system — Track all MCP agent actions with a dedicated EditorWindow (Window > AB Unity MCP > Action History)
    • View last 500 actions with timestamp, agent, category, status, and duration
    • Filter by agent, category, or search text
    • Click to select affected GameObjects in the hierarchy
    • Undo actions directly from history
    • Copy action details to clipboard
    • Optional JSON persistence to Library/MCPActionHistory.json
    • Dashboard integration with recent actions summary

Fixes

  • execute_code race condition — Added _executingTickets tracking dictionary to prevent 404 errors when Roslyn compilation takes longer than the ticket cleanup interval
  • Missing .meta files — Added Unity meta files for all new Action History scripts

Files Added

  • Editor/MCPActionRecord.cs — Structured action data class
  • Editor/MCPActionHistory.cs — Static global history manager (ring buffer)
  • Editor/MCPActionHistoryWindow.cs — Standalone EditorWindow with filtering & interactions
  • Dashboard integration in MCPDashboardWindow.cs
  • Settings in MCPSettingsManager.cs

Installation

Unity Package Manager → Add package from git URL:

https://github.com/AnkleBreaker-Studio/unity-mcp-plugin.git

Companion Server

Use with MCP Server v2.17.0 for best experience.


Full Changelog: v2.15.0...v2.16.0

v2.15.0 — Multi-Instance Support

27 Feb 12:25

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What's New

v2.15.0 — Multi-Instance Support

Run multiple Unity Editor instances simultaneously, each on its own port. Designed for working on several projects at once or multiplayer development with ParrelSync clones.

New: MCPInstanceRegistry System

  • Auto-port selection — Each Unity instance picks the first available port from 7890–7899 on startup. No manual configuration needed.
  • Shared instance registry — Every running instance writes its metadata (port, project name, path, PID, Unity version) to %LOCALAPPDATA%/UnityMCP/instances.json (macOS: ~/Library/Application Support/UnityMCP/instances.json).
  • Automatic cleanup — Instances unregister on stop, quit, or domain reload. Stale entries from crashed processes are cleaned up on next startup.
  • ParrelSync clone detection — Clones are automatically detected and labeled throughout the UI.

Dashboard & Toolbar Updates

  • Connection status shows active port with auto/manual indicator
  • ParrelSync clone indicator displayed below status bar (e.g. "ParrelSync Clone #0")
  • New Use Manual Port toggle in Settings — override auto-selection when needed
  • Toolbar tooltip and dropdown show port, mode, and clone info
  • Settings reorganized into submenu (Auto-Start + Use Manual Port)

How It Works

                                                  ┌─ Unity Instance A (port 7890)
Claude Cowork Agents ←→ MCP Server (Node.js) ←→───┤
       ↕                       ↕                   └─ Unity Instance B (port 7891)
  Multiple agents        Unity Hub CLI                        ↕
  working in parallel                              Shared Instance Registry

Compatibility

  • Fully backward compatible — single-instance setups work exactly as before
  • Requires server v2.15.0+

v2.14.5 — Amplify Shader Editor Full Graph Manipulation

27 Feb 11:49

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What's New

v2.14.0 — Amplify Shader Editor Expansion

  • 14 new Amplify Shader Editor graph manipulation commands: AddAmplifyNode, RemoveAmplifyNode, ConnectAmplifyNodes, DisconnectAmplifyNodes, DisconnectAllAmplifyNode, GetAmplifyNodeInfo, SetAmplifyNodeProperty, MoveAmplifyNode, FocusAmplifyNode, DuplicateAmplifyNode, SaveAmplifyGraph, CloseAmplifyEditor, CreateAmplifyFromTemplate, GetAmplifyMasterNodeInfo
  • Amplify toolset expanded from 9 to 23 commands
  • Full graph manipulation: add/remove/connect/disconnect/duplicate nodes, set properties via reflection, templates (surface, unlit, URP lit, transparent, post-process)
  • Total tool count: 268 tools across 24 categories

v2.14.1–v2.14.5 — Stability Fixes

  • v2.14.1: Rewrote GetCurrentGraph to use correct ASE field/property names
  • v2.14.2: Fixed reflection type initialization — resolved Object reference errors
  • v2.14.3: CloseAmplifyEditor defaults to save=true; smart path detection for SaveAmplifyGraph
  • v2.14.5: Cached assembly scanning for non-Amplify projects

Compatibility

  • Projects without Amplify Shader Editor work perfectly — graceful degradation, no compile-time dependencies
  • Requires server v2.14.5+