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IGME-106 Spring 2019

Team Base 23

Team

Emily Horton
Alexa Amoriello
Emily Zeh
Destiny Treptau
Brandon Service

Goals

The primary goals of this project are the following:

  1. Practice with the development of a larger project over the course of a semester
  2. To gain experience working as a part of a small team
  3. To implement a variety of game-related algorithms
  4. To implement data structures for a game
  5. To have fun making a game

Mission Statement

The goal of Base23 is to create a game that is fun and enjoyable for gamers of all ages and skill levels. Our game Shiro will feature a unique battle mechanic that involves rythm that anyone can understand and play with.

We feel as though our game will be a success as long as people enjoy playing it. We understand that because it is a first-year student project, it will be fairly limited in scope and overall polish. However, we have believed from day one that with our combined creativity, we will make a fun game to play.

Communications

Discord

This group will use the private Discord channel in the IGME 106 Discord Server.

Meeting Times

Weekly meetings will be held Friday in GOL 2000 between 4-6PM.

Repository Overview

Instructions about the required documentation/activities for each milestone can be found in [instructions/](instructions/Milestone Instructions.md).

File/Directory Contents
EmLevelEditor The folder containing our level editor for Shiro. Includes its own documentation.
KeyPressEditor Contains our external tool for creating enemy attack patterns. Includes its own documentation.
Shiro Contains the project files for the game Shiro. Includes the solution file, class files, and assets, including level and attack patterns
doc/mtgLog.md A log of team meetings and general progress. Update this with each team meeting.
doc/milestones.md Milestone overviews and lessons learned. Update this with each milestone.
doc/GameDesign.md Game concept and game play design. Write this in milestone 1, but keep it up to date throughout the project.
doc/Art.md How the game will look and feel. Includes verbal descriptions, stories, mock-ups and concept art. Write this in milestone 1, but keep it up to date throughout the project.
doc/Architecture.md Technical documentation describing the classes required to implement the game (and how these classes will interact) Write this in milestones 1&2, but keep it up to date throughout the project.
doc/Production.md Project scope, planning, and task management information. Write this in milestone 1, but keep it up to date throughout the project.
doc/Presentations.md Presentation instructions and materials for each milestone Update this with each milestone.
src/ Implementation artifacts.
src/ReleaseNotes.md Summary of the implementation progress made during each milestone. Update this with each milestone.
README.md This document. A general project overview and artifact guide. Update this as needed with extra references, etc.

Other Resources

  • MonoGame Documentation
  • Course schedule
  • This UML class diagram reference probably has more than you'll need, but it's a good starting point.
  • Markdown is a convenient method of documentation because it can have nice formatting while still being a plain text file (which allows multiple team members to edit sections and view/merge differences). (I'm requiring it for this project because it also allows me to easily see changes over time and who worked on different sections of a document.)

About

A short RPG game created for the class GDAPS II at Rochester Institute of Technology

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