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237 lines (223 loc) · 11.7 KB
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/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Modifications to Jack's original layout by Yamzee (Edmund Snito)
*
* Removed the steno layers to make room for my custom layer(s). Don't plan on learning steno, may or may not need the xtra bytes.
* Removed Colemak layers to make room. Also cos I don't use it. Shrug.
* yammap2 is closer to the original layout, versus yammap1, which is a split-esque layout. Currently in the works. That one extra key is
* really throwing me off.
* Changed a bit of the numpad layout introduced in yammap2. Just because this is 1 doesn't mean it was the first finished one.
* I also really like talking. Hope that's made clear. ;)
*
* This one is mostly to learn, to get used to QMK, compiling, and all that jazz. If you like either, cheers!
*
* Feel free to contact me through various means.
* Telegram: @yamzee
* E-mail: ed.ja.snit@gmail.com
* Reddit: /u/yamzee
*/
#include "planck.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_DVORAK,
_ARROW,
_LOWER,
_RAISE,
_ADJUST,
_NUMPAD,
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
DVORAK,
LOWER,
RAISE,
BACKLIT,
NUMP,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Numpad| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{BACKLIT, NUMP, KC_LALT, KC_LGUI, LOWER, KC_LSFT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Esc | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Numpad| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LCTL, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{BACKLIT, NUMP, KC_LALT, KC_LGUI, LOWER, KC_LSFT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
[_ARROW] = {
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{KC_INS, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn |PrntSc|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, KC_PSCR},
{KC_INS, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| |Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, TG(_ARROW), DVORAK, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF,_______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Numpad - A custom layer by yours truly. Wonky layout, but I hope it works for me.
* ,-----------------------------------------------------------------------------------.
* | | | | | | |NumLck| 7 | 8 | 9 | / | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | = | 4 | 5 | 6 | * | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | Calc | | |Enter | 1 | 2 | 3 | - | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | |Delete|BckSpc| 0 | . | + | , |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = {
{_______, _______, _______, _______, _______, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______},
{_______, _______, _______, _______, _______, _______, KC_PEQL, KC_P4, KC_P5, KC_P6, KC_PAST, _______},
{_______, _______, _______, KC_CALC, _______, _______, KC_PENT, KC_P1, KC_P2, KC_P3, KC_PMNS, _______},
{_______, _______, _______, _______, _______, _______, KC_DEL, KC_BSPC, KC_P0, KC_PDOT, KC_PPLS, KC_PCMM}
}
};
// By the way: most of the code here is from the default keymap.
// Some things are changed or cut out entirely to suit my needs. Like Colemack. I just use Dvorak.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
//print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
//register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
PORTE &= ~(1<<6);
} else {
//unregister_code(KC_RSFT);
PORTE |= (1<<6);
}
return false;
break;
//this just turns the numpad layer on, wanna make it so it's based on taps rather than hold.
case NUMP:
if (record->event.pressed) {
layer_on(_NUMPAD);
} else {
layer_off(_NUMPAD);
}
return false;
break;
}
return true;
}