This has happened a few times now after playing a merged map in HL. On every map after the merged map, the textures are swapped or colored wrong. It looks like the maps were run through glitch-life. This doesn't fix itself until you restart the game. Something is getting corrupted but it's not easy to reproduce. Possibly related to #135. I think it might be near the time that the HL client would normally be crashing from AllocBlock Full (happens after 20-50 map changes or so).
Edit (2025/11/16): Found a combination of map changes that triggers swapped textures 100% of the time. cart_attack -> freeman_v1-hl.
maps.zip
also: "the texture swap is common if u go from nightshift_rb to other map that uses halflife.wad"
This has happened a few times now after playing a merged map in HL. On every map after the merged map, the textures are swapped or colored wrong. It looks like the maps were run through glitch-life. This doesn't fix itself until you restart the game. Something is getting corrupted but it's not easy to reproduce. Possibly related to #135. I think it might be near the time that the HL client would normally be crashing from
AllocBlock Full(happens after 20-50 map changes or so).Edit (2025/11/16): Found a combination of map changes that triggers swapped textures 100% of the time.
cart_attack->freeman_v1-hl.maps.zip
also: "the texture swap is common if u go from nightshift_rb to other map that uses halflife.wad"