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Copy pathanimIndex.txt
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34 lines (32 loc) · 1.14 KB
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Animation index is at 0x400.
00 - standing still
01 - stand n' shoot
03 - stand n' throw
04 - tiptoe 1
05 - stand n' shoot
08 - running
09 - run n' shoot
0B - also stand n' throw?
0C - falling
0D - jump n' shoot (Most weapons)
0F - jump n' throw (Items, Metal Blade, Time Stopper)
10 - tiptoe 2
11 - tiptoe n' shoot
13 - also stand n' throw????
14 - running? or not??
15 - run n' shoot, animate to stand n' shoot (why?)
17 - also stand n' throw?????????????
18 - knockback
19 - knockback moonwalk*
1A - teleport in
1B - ladder climb
1C - climb n' shoot
1E - climb n' throw
1F - ladder top (ass)
20 - ass n' shoot?
26 - teleport out
0x0042 seems to indicate facing, in an abstract gameplay sort of way.
40 = right, 0 = left.
* You can release an atomic fire during knockback, even though you can't properly initiate a charge in this state.
If you do this, you will be in a strange state where Mega Man is stunned and flashing like with normal knockback,
but in a walking animation instead of a knocked back animation. It's hard to notice under the flashing.