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Copy pathCustomSceneNode.py
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83 lines (70 loc) · 2.84 KB
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from pyirrlicht import *
#driverType = EDT_NULL
#driverType = EDT_SOFTWARE
#driverType = EDT_BURNINGSVIDEO
#driverType = EDT_DIRECT3D8
#driverType = EDT_DIRECT3D9
driverType = EDT_OPENGL
iType = EIT_32BIT
class CSampleSceneNode(CustomSceneNode):
def __init__(self, *args, **kwargs):
self.Material = SMaterial()
self.Material.Wireframe = False
self.Material.Lighting = False
self.Vertices = S3DVertex(4)
self.Vertices[0] = S3DVertex(vector3df(0.0,0.0,10.0), vector3df(1.0,1.0,0.0), SColor(255,0,255,255), vector2df(0.0, 1.0))
self.Vertices[1] = S3DVertex(vector3df(10.0,0.0,-10.0), vector3df(1.0,0.0,0.0), SColor(255,255,0,255), vector2df(1.0, 1.0))
self.Vertices[2] = S3DVertex(vector3df(0.0,20.0,0.0), vector3df(0.0,1.0,1.0), SColor(255,255,255,0), vector2df(1.0, 0.0))
self.Vertices[3] = S3DVertex(vector3df(-10.0,0.0,-10.0), vector3df(0.0,0.0,1.0), SColor(255,0,255,0), vector2df(0.0, 0.0))
self.Box = aabbox3df()
self.Box.reset(self.Vertices[0].Pos)
for i in range(1, 4):
self.Box.addInternalPoint(self.Vertices[i].Pos)
CustomSceneNode.__init__(self, *args, **kwargs)
# def getTypeS3DVertex(self):
# return 0
def OnRegisterSceneNode(self):
if self.isVisible():
self.getSceneManager().registerNodeForRendering(self)
def render(self):
indices = (ctypes.c_int * 12)(0,2,3, 2,1,3, 1,0,3, 2,0,1)
driver = self.getSceneManager().getVideoDriver()
driver.setMaterial(self.Material)
driver.setTransform(ETS_WORLD, self.getAbsoluteTransformation())
driver.drawVertexPrimitiveList(self.Vertices, 4, indices, 4, EVT_STANDARD, EPT_TRIANGLES, iType)
def getBoundingBox(self):
return self.Box.c_pointer
def getMaterialCount(self):
return 1
def getMaterial(self, num):
return self.Material.c_pointer
device = createDevice(driverType, dimension2du(640, 480), 16, False)
if device:
window_caption = 'Custom Scene Node - Irrlicht Engine Demo'
#device.setWindowCaption(window_caption)
device.setResizable(True)
driver = device.getVideoDriver()
scene_manager = device.getSceneManager()
scene_manager.addCameraSceneNode(0, vector3df(0,-40,0), vector3df(0,0,0))
myNode = CSampleSceneNode(scene_manager.getRootSceneNode(), scene_manager)
i_scene_node_animator = scene_manager.createRotationAnimator(vector3df(0.8, 0.0, 0.8))
if i_scene_node_animator:
myNode.addAnimator(i_scene_node_animator)
del i_scene_node_animator
del myNode
frames = 0
scene_color = SColor(0, 100, 100, 100)
while device.run():
if device.isWindowActive():
frames += 1
if driver.beginScene(True, True, scene_color):
scene_manager.drawAll()
driver.endScene()
else:
device.yield_self()
if frames == 100:
device.setWindowCaption("%s [%s] FPS: %d" % (window_caption, driver.getName(), driver.getFPS()))
frames=0
device.drop()
else:
print('ERROR createDevice')