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Copy pathsession.go
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379 lines (327 loc) · 10.3 KB
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package main
import (
"container/list"
"crypto/md5"
"crypto/sha1"
"encoding/hex"
"errors"
"fmt"
"log"
"net"
"net/http"
"net/url"
"strconv"
"strings"
"time"
"github.com/labstack/echo/v5"
"github.com/samber/mo"
"gorm.io/gorm"
)
type sessionJoinRequest struct {
AccessToken string `json:"accessToken"`
SelectedProfile string `json:"selectedProfile"`
ServerID string `json:"serverId"`
}
type ServerKey struct {
IP string
Port int
}
type heartbeatSaltEntry struct {
Salt string
Timestamp time.Time
Elem *list.Element
}
var (
heartbeatLruTTL = 5 * time.Minute // Server should send one every 45 seconds
)
// Perform request validation and authentication for SessionJoin
func (app *App) BindSessionJoin() func(echo.HandlerFunc) echo.HandlerFunc {
return func(next echo.HandlerFunc) echo.HandlerFunc {
return func(c *echo.Context) error {
req := new(sessionJoinRequest)
if err := c.Bind(req); err != nil {
return err
}
client, err := app.GetClient(req.AccessToken, mo.None[string](), StalePolicyDeny, true)
if err != nil {
var userError *UserError
if errors.As(err, &userError) {
return &YggdrasilError{Code: http.StatusForbidden, Error_: mo.Some("ForbiddenOperationException")}
} else {
return err
}
}
maybeUser := mo.Some(client.User)
maybePlayer := mo.Some(*client.Player)
c.Set(CONTEXT_KEY_REQ, req)
c.Set(CONTEXT_KEY_CLIENT, client)
c.Set(CONTEXT_KEY_MAYBE_USER, maybeUser)
c.Set(CONTEXT_KEY_USER, maybeUser.ToPointer())
c.Set(CONTEXT_KEY_MAYBE_PLAYER, maybePlayer)
c.Set(CONTEXT_KEY_PLAYER, maybePlayer.ToPointer())
return next(c)
}
}
}
// /session/minecraft/join
// https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol_Encryption#Client
func SessionJoin(app *App) func(c *echo.Context) error {
return func(c *echo.Context) error {
req := c.Get(CONTEXT_KEY_REQ).(*sessionJoinRequest)
player := c.Get(CONTEXT_KEY_PLAYER).(*Player)
player.ServerID = MakeNullString(&req.ServerID)
result := app.DB.Save(&player)
if result.Error != nil {
return result.Error
}
return c.NoContent(http.StatusNoContent)
}
}
func fullProfile(app *App, user *User, player *Player, uuid string, sign bool, fromAuthlibInjector bool) (SessionProfileResponse, error) {
id, err := UUIDToID(uuid)
if err != nil {
return SessionProfileResponse{}, err
}
texturesProperty, err := app.GetSkinTexturesProperty(player, sign)
if err != nil {
return SessionProfileResponse{}, err
}
properties := []SessionProfileProperty{texturesProperty}
if fromAuthlibInjector {
var uploadableTextures []string
if app.Config.AllowSkins || user.IsAdmin {
uploadableTextures = append(uploadableTextures, "skin")
}
if app.Config.AllowCapes || user.IsAdmin {
uploadableTextures = append(uploadableTextures, "cape")
}
properties = append(properties, SessionProfileProperty{
Name: "uploadableTextures",
Value: strings.Join(uploadableTextures, ","),
})
}
return SessionProfileResponse{
ID: id,
Name: player.Name,
Properties: properties,
}, nil
}
func (app *App) hasJoined(c *echo.Context, playerName string, serverID string, legacy bool) error {
var player Player
result := app.DB.Preload("User").First(&player, "name = ?", playerName)
user := player.User
// If the error isn't "not found", throw.
if result.Error != nil && !errors.Is(result.Error, gorm.ErrRecordNotFound) {
return result.Error
}
if result.Error != nil || !player.ServerID.Valid || serverID != player.ServerID.String {
for _, nickname := range app.FallbackAPIServerNicknames {
fallbackAPIServer := app.FallbackAPIServers[nickname]
if !fallbackAPIServer.Config.EnableAuthentication {
continue
}
if fallbackAPIServer.Config.DenyUnknownUsers && result.Error != nil {
// If DenyUnknownUsers is enabled and the player name is
// not known, don't query the fallback server.
continue
}
hasJoinedURL, err := url.Parse(fallbackAPIServer.SessionVerifyURL)
if err != nil {
log.Println(err)
continue
}
params := url.Values{}
params.Add("username", playerName)
params.Add("serverId", serverID)
hasJoinedURL.RawQuery = params.Encode()
res, err := MakeHTTPClient().Get(hasJoinedURL.String())
if err != nil {
log.Printf("Received invalid response from fallback API server at %s\n", hasJoinedURL.String())
continue
}
defer res.Body.Close()
if res.StatusCode == http.StatusOK {
if legacy {
return (*c).String(http.StatusOK, "YES")
} else {
return (*c).Stream(http.StatusOK, res.Header.Get("Content-Type"), res.Body)
}
}
}
if legacy {
return (*c).String(http.StatusOK, "NO")
} else {
return (*c).NoContent(http.StatusForbidden)
}
}
if legacy {
return (*c).String(http.StatusOK, "YES")
}
profile, err := fullProfile(app, &user, &player, player.UUID, true, false)
if err != nil {
return err
}
return (*c).JSON(http.StatusOK, profile)
}
// /session/minecraft/hasJoined
// https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol_Encryption#Server
func SessionHasJoined(app *App) func(c *echo.Context) error {
return func(c *echo.Context) error {
playerName := c.QueryParam("username")
serverID := c.QueryParam("serverId")
return app.hasJoined(c, playerName, serverID, false)
}
}
// /session/minecraft/profile/:id
// https://minecraft.wiki/w/Mojang_API#Query_player's_skin_and_cape
func SessionProfile(app *App, fromAuthlibInjector bool) func(c *echo.Context) error {
return func(c *echo.Context) error {
id := c.Param("id")
uuid_, err := ParseUUID(id)
if err != nil {
return &YggdrasilError{
Code: http.StatusBadRequest,
ErrorMessage: mo.Some(fmt.Sprintf("Not a valid UUID: %s", id)),
}
}
player, user, err := app.FindPlayerByUUIDOrOfflineUUID(uuid_)
if err != nil {
return err
}
if player == nil {
for _, nickname := range app.FallbackAPIServerNicknames {
fallbackAPIServer := app.FallbackAPIServers[nickname]
reqURL := fallbackAPIServer.SessionGetProfileByIDURL + "/" + url.PathEscape(uuid_)
res, err := app.CachedGet(reqURL+"?unsigned=false", fallbackAPIServer.Config.CacheTTLSeconds)
if err != nil {
log.Printf("Couldn't access fallback API server at %s: %s\n", reqURL, err)
continue
}
if res.StatusCode == http.StatusOK {
return c.Blob(http.StatusOK, "application/json", res.BodyBytes)
}
}
return c.NoContent(http.StatusNoContent)
}
sign := c.QueryParam("unsigned") == "false"
profile, err := fullProfile(app, user, player, uuid_, sign, fromAuthlibInjector)
if err != nil {
return err
}
return c.JSON(http.StatusOK, profile)
}
}
// /blockedservers
// https://minecraft.wiki/w/Mojang_API#Query_blocked_server_list
func SessionBlockedServers(app *App) func(c *echo.Context) error {
hashes := make([]string, len(app.Config.BlockedServers))
for i, server := range app.Config.BlockedServers {
sum := sha1.Sum([]byte(server))
hashes[i] = hex.EncodeToString(sum[:])
}
response := strings.Join(hashes, "\n")
return func(c *echo.Context) error {
if response == "" {
return c.NoContent(http.StatusOK)
}
return c.String(http.StatusOK, response)
}
}
func (app *App) heartbeat(c *echo.Context, ip string, port int, salt string) error {
key := ServerKey{IP: ip, Port: port}
now := time.Now()
app.HeartbeatMutex.Lock()
defer app.HeartbeatMutex.Unlock()
entry, exists := app.HeartbeatSaltMap[key]
if exists {
// Update value by overwriting the map entry
entry.Salt = salt
entry.Timestamp = now
app.HeartbeatSaltMap[key] = entry
} else {
// New entry
entry = heartbeatSaltEntry{
Salt: salt,
Timestamp: now,
}
app.HeartbeatSaltMap[key] = entry
}
// Handle heartbeat LRU
if exists {
app.HeartbeatLruList.MoveToFront(entry.Elem)
} else {
entry.Elem = app.HeartbeatLruList.PushFront(key)
app.HeartbeatSaltMap[key] = entry
}
return (*c).String(http.StatusOK, fmt.Sprintf("%s:%d", ip, port))
}
// /heartbeat.jsp
// https://minecraft.wiki/w/Classic_server_protocol
// https://www.grahamedgecombe.com/talks/minecraft.pdf
func SessionHeartbeat(app *App) func(c *echo.Context) error {
return func(c *echo.Context) error {
ip := c.RealIP()
parsed := net.ParseIP(ip)
if parsed == nil {
return c.String(http.StatusInternalServerError, "failed to parse ip")
}
// Prefer ClassicPublicIP config over request IP on private/loopback address ranges
if (parsed.IsLoopback() || parsed.IsPrivate()) && app.Config.ClassicPublicIP != "" {
ip = app.Config.ClassicPublicIP
}
// Require port
portStr := c.FormValue("port")
if portStr == "" {
portStr = c.QueryParam("port")
}
if portStr == "" {
return c.String(http.StatusBadRequest, "missing required query parameter: port")
}
port, err := strconv.Atoi(portStr)
if err != nil || port <= 0 || port > 65535 {
return c.String(http.StatusBadRequest, "invalid port value")
}
// Require salt
salt := c.FormValue("salt")
if salt == "" {
salt = c.QueryParam("salt")
}
if salt == "" {
salt = "missingno" // no salt here! are we speaking with c0.0.15a-c0.0.16a?
}
return app.heartbeat(c, ip, port, salt)
}
}
func (app *App) getMpPass(c *echo.Context, playerName string, ip string, port int) error {
key := ServerKey{IP: ip, Port: port}
app.HeartbeatMutex.RLock()
entry, ok := app.HeartbeatSaltMap[key]
app.HeartbeatMutex.RUnlock()
if !ok {
return (*c).NoContent(http.StatusNotFound)
}
hash := md5.Sum([]byte(entry.Salt + playerName))
return (*c).String(http.StatusOK, hex.EncodeToString(hash[:]))
}
// Historically, Minecraft Classic was played in the browser, and the server's page on minecraft.net
// populated the `mppass` field used to validate usernames. This endpoint provides the player's
// `mppass` for the requested IP and port so that Classic authentication may function as intended.
func SessionGetMpPass(app *App) func(c *echo.Context) error {
return func(c *echo.Context) error {
player := c.Get(CONTEXT_KEY_PLAYER).(*Player)
ip := c.QueryParam("ip")
if ip == "" {
return c.String(http.StatusBadRequest, "missing required query parameter: ip")
}
port := 25565
portStr := c.QueryParam("port")
if portStr != "" {
p, err := strconv.Atoi(portStr)
if err != nil {
return c.String(http.StatusBadRequest, "invalid port value")
}
port = p
}
return app.getMpPass(c, player.Name, ip, port)
}
}