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Program.cs
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74 lines (67 loc) · 3.44 KB
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// MIT License
// Copyright (c) 2025 Dave Black
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using Avalonia;
using Avalonia.WebView.Desktop;
using Dock.Settings;
using MermaidPad.Services.Platforms;
using Serilog;
namespace MermaidPad;
internal static class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args)
{
// CRITICAL: Check platform compatibility FIRST, before any other initialization
// This attempts to prevent crashes from architecture mismatches (e.g., x64 app on arm64 via Rosetta)
PlatformCompatibilityChecker.CheckCompatibility();
// Check filesystem permissions (Mac/Linux only)
// Verifies app can write to config directory, assets directory, log files, and temp directory
PlatformCompatibilityChecker.CheckFilesystemPermissions();
// If we get here, platform compatibility and permissions are OK
try
{
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
catch (Exception exception)
{
Log.Fatal(exception, "Fatal exception on main/UI thread");
throw;
}
finally
{
Log.CloseAndFlush();
}
}
// Avalonia configuration, don't remove; also used by visual designer.
private static AppBuilder BuildAvaloniaApp() =>
AppBuilder.Configure(static () => new App())
.UsePlatformDetect()
.BringWindowsToFrontOnDrag() // brings main app and floating windows to front when dragging Dock windows
.EnableWindowMagnetism() // enables window magnetism (snap-to-edge) for Dock
.UseFloatingDockAdorner() // enables floating dock adorners for Dock
.UseOwnerForFloatingWindows() // makes floating Dock windows owned by main app window
//TODO - DaveBlack: The 'UsePinnedDockWindow' setting fixes the "air-space/z-index" ordering issue for the WebView control - BUT, it breaks the ability to re-dock the pinned panel.
//.UsePinnedDockWindow() // uses floating windows for pinned Dock windows (pinned windows stay on top of other windows)
.UseDesktopWebView() // this handles cross-platform WebView support
.LogToTrace();
}