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Update README.md to net10
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README.md

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@@ -16,7 +16,7 @@ https://user-images.githubusercontent.com/920861/134824107-03e9f99c-b420-47c7-b7
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4. Download the [latest PIN release](https://github.com/themeldingwars/PIN/releases/latest)
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5. Make a backup copy of the original `FirefallClient.exe` in `Firefall\system\bin`
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6. Replace the `FirefallClient.exe` with the patched `FirefallClient.exe` from the PIN release
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7. Make sure the [.NET 8 Runtime](https://dotnet.microsoft.com/download/dotnet/8.0) is installed
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7. Make sure the [.NET 10 Runtime](https://dotnet.microsoft.com/download/dotnet/10.0) is installed
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8. Trust self-signed development certificates by running `dotnet dev-certs https --trust`
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9. Start all three applications:
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- GameServer
@@ -63,10 +63,10 @@ PlayIntroMovie = false
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## Development
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1. Install Visual Studio or JetBrains Rider
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- Include the [.NET 8 SDK](https://dotnet.microsoft.com/download/dotnet/8.0) component or install it separately
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- Include the [.NET 10 SDK](https://dotnet.microsoft.com/download/dotnet/10.0) component or install it separately
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2. Recursive clone the repository `git clone --recurse-submodules https://github.com/themeldingwars/PIN.git`
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3. Build the solution
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4. Edit the `GameServer.dll.config` produced by the build in `UdpHosts\GameServer\bin\Release\net8.0` to ensure that `StaticDBPath` is correct.
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4. Edit the `GameServer.dll.config` produced by the build in `UdpHosts\GameServer\bin\Release\net10.0` to ensure that `StaticDBPath` is correct.
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5. Trust self-signed development certificates by running `dotnet dev-certs https --trust`
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6. Start multiple targets at once
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- Visual Studio: Create a `Multiple Startup Projects` target that start WebHostManager, GameServer and MatrixServer

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