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/*
Teambition Open API
Teambition Open API
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the AssignMemberRoleV3Request type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &AssignMemberRoleV3Request{}
// AssignMemberRoleV3Request 修改项目成员的角色请求
type AssignMemberRoleV3Request struct {
// 用户ID列表
UserIds []string `json:"userIds,omitempty"`
// 角色ID列表
RoleIds []string `json:"roleIds,omitempty"`
}
// NewAssignMemberRoleV3Request instantiates a new AssignMemberRoleV3Request object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAssignMemberRoleV3Request() *AssignMemberRoleV3Request {
this := AssignMemberRoleV3Request{}
return &this
}
// NewAssignMemberRoleV3RequestWithDefaults instantiates a new AssignMemberRoleV3Request object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAssignMemberRoleV3RequestWithDefaults() *AssignMemberRoleV3Request {
this := AssignMemberRoleV3Request{}
return &this
}
// GetUserIds returns the UserIds field value if set, zero value otherwise.
func (o *AssignMemberRoleV3Request) GetUserIds() []string {
if o == nil || IsNil(o.UserIds) {
var ret []string
return ret
}
return o.UserIds
}
// GetUserIdsOk returns a tuple with the UserIds field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssignMemberRoleV3Request) GetUserIdsOk() ([]string, bool) {
if o == nil || IsNil(o.UserIds) {
return nil, false
}
return o.UserIds, true
}
// HasUserIds returns a boolean if a field has been set.
func (o *AssignMemberRoleV3Request) HasUserIds() bool {
if o != nil && !IsNil(o.UserIds) {
return true
}
return false
}
// SetUserIds gets a reference to the given []string and assigns it to the UserIds field.
func (o *AssignMemberRoleV3Request) SetUserIds(v []string) {
o.UserIds = v
}
// GetRoleIds returns the RoleIds field value if set, zero value otherwise.
func (o *AssignMemberRoleV3Request) GetRoleIds() []string {
if o == nil || IsNil(o.RoleIds) {
var ret []string
return ret
}
return o.RoleIds
}
// GetRoleIdsOk returns a tuple with the RoleIds field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssignMemberRoleV3Request) GetRoleIdsOk() ([]string, bool) {
if o == nil || IsNil(o.RoleIds) {
return nil, false
}
return o.RoleIds, true
}
// HasRoleIds returns a boolean if a field has been set.
func (o *AssignMemberRoleV3Request) HasRoleIds() bool {
if o != nil && !IsNil(o.RoleIds) {
return true
}
return false
}
// SetRoleIds gets a reference to the given []string and assigns it to the RoleIds field.
func (o *AssignMemberRoleV3Request) SetRoleIds(v []string) {
o.RoleIds = v
}
func (o AssignMemberRoleV3Request) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o AssignMemberRoleV3Request) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.UserIds) {
toSerialize["userIds"] = o.UserIds
}
if !IsNil(o.RoleIds) {
toSerialize["roleIds"] = o.RoleIds
}
return toSerialize, nil
}
type NullableAssignMemberRoleV3Request struct {
value *AssignMemberRoleV3Request
isSet bool
}
func (v NullableAssignMemberRoleV3Request) Get() *AssignMemberRoleV3Request {
return v.value
}
func (v *NullableAssignMemberRoleV3Request) Set(val *AssignMemberRoleV3Request) {
v.value = val
v.isSet = true
}
func (v NullableAssignMemberRoleV3Request) IsSet() bool {
return v.isSet
}
func (v *NullableAssignMemberRoleV3Request) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAssignMemberRoleV3Request(val *AssignMemberRoleV3Request) *NullableAssignMemberRoleV3Request {
return &NullableAssignMemberRoleV3Request{value: val, isSet: true}
}
func (v NullableAssignMemberRoleV3Request) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAssignMemberRoleV3Request) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}