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EntityUtil.cpp
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170 lines (142 loc) · 3.94 KB
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#include "Util/EntityUtil.h"
#include "Components/IDComponent.h"
namespace DYE::DYEditor::EntityUtil
{
bool IsFirstDegreeChildOf(Entity potentialChild, Entity potentialParent)
{
if (!potentialChild.HasComponent<ParentComponent>())
{
return false;
}
if (!potentialParent.HasComponent<ChildrenComponent>())
{
return false;
}
if (potentialChild == potentialParent)
{
return false;
}
return potentialChild.GetComponent<ParentComponent>().ParentGUID == potentialParent.GetComponent<IDComponent>().ID;
}
bool IsChildOf(Entity potentialChild, Entity potentialParent)
{
if (!potentialChild.HasComponent<ParentComponent>())
{
return false;
}
if (!potentialParent.HasComponent<ChildrenComponent>())
{
return false;
}
if (potentialChild == potentialParent)
{
return false;
}
// Go through all children using DFS.
std::stack<Entity> entityStack;
entityStack.push(potentialParent);
bool isRoot = true;
while (!entityStack.empty())
{
Entity entity = entityStack.top();
// We use a flag to skip the first entity in the stack (which is the parent).
if (!isRoot)
{
if (entity == potentialChild)
{
// We find a child in the potential parent!
return true;
}
}
isRoot = false;
entityStack.pop();
auto tryGetChild = entity.TryGetComponent<ChildrenComponent>();
if (!tryGetChild.has_value())
{
// No child, nothing to push into the stack.
continue;
}
auto &childrenGUIDs = tryGetChild.value().get().ChildrenGUIDs;
for (int i = childrenGUIDs.size() - 1; i >= 0; i--)
{
auto childGUID = childrenGUIDs[i];
auto tryGetEntityWithGUID = potentialParent.GetWorld().TryGetEntityWithGUID(childGUID);
if (!tryGetEntityWithGUID.has_value())
{
continue;
}
// Push the child into the stack.
entityStack.push(tryGetEntityWithGUID.value());
}
}
return false;
}
std::vector<Entity> GetEntityAndAllChildrenPreorder(Entity root)
{
std::vector<Entity> result;
std::stack<Entity> entityStack;
entityStack.push(root);
while (!entityStack.empty())
{
Entity entity = entityStack.top();
result.push_back(entity);
entityStack.pop();
auto tryGetChild = entity.TryGetComponent<ChildrenComponent>();
if (!tryGetChild.has_value())
{
// No child, nothing to push into the stack.
continue;
}
auto &childrenGUIDs = tryGetChild.value().get().ChildrenGUIDs;
for (int i = childrenGUIDs.size() - 1; i >= 0; i--)
{
auto childGUID = childrenGUIDs[i];
auto tryGetEntityWithGUID = root.GetWorld().TryGetEntityWithGUID(childGUID);
if (!tryGetEntityWithGUID.has_value())
{
continue;
}
// Push the child into the stack.
entityStack.push(tryGetEntityWithGUID.value());
}
}
return result;
}
std::vector<Entity> GetAllChildrenPreorder(Entity root)
{
std::vector<Entity> result;
std::stack<Entity> entityStack;
entityStack.push(root);
bool isRoot = true;
while (!entityStack.empty())
{
Entity entity = entityStack.top();
// We use a flag to skip the first entity in the stack (which is the parent).
if (!isRoot)
{
result.push_back(entity);
}
isRoot = false;
entityStack.pop();
auto tryGetChild = entity.TryGetComponent<ChildrenComponent>();
if (!tryGetChild.has_value())
{
// No child, nothing to push into the stack.
continue;
}
auto &childrenGUIDs = tryGetChild.value().get().ChildrenGUIDs;
for (int i = childrenGUIDs.size() - 1; i >= 0; i--)
{
auto childGUID = childrenGUIDs[i];
auto tryGetEntityWithGUID = root.GetWorld().TryGetEntityWithGUID(childGUID);
if (!tryGetEntityWithGUID.has_value())
{
continue;
}
// Push the child into the stack.
entityStack.push(tryGetEntityWithGUID.value());
}
}
return result;
}
}