diff --git a/lib/node_modules/@stdlib/number/float16/base/mul/README.md b/lib/node_modules/@stdlib/number/float16/base/mul/README.md
index 1227ce4d5d9f..4a98ec6a9d0e 100644
--- a/lib/node_modules/@stdlib/number/float16/base/mul/README.md
+++ b/lib/node_modules/@stdlib/number/float16/base/mul/README.md
@@ -82,20 +82,122 @@ v = mul( NaN, NaN );
```javascript
-var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
+var toFloat16 = require( '@stdlib/number/float64/base/to-float16' );
+var uniform = require( '@stdlib/random/array/uniform' );
+var map = require( '@stdlib/array/base/map' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var mul = require( '@stdlib/number/float16/base/mul' );
-var x = discreteUniform( 100, -50, 50 );
-var y = discreteUniform( 100, -50, 50 );
+// Create arrays of random half-precision floating-point numbers:
+var x = map( uniform( 100, -50.0, 50.0 ), toFloat16 );
+var y = map( uniform( 100, -50.0, 50.0 ), toFloat16 );
-logEachMap( '%d x %d = %d', x, y, mul );
+// Perform multiplication on half-precision floating-point numbers:
+logEachMap( 'x: %f, y: %f => %f', x, y, mul );
```
+
+
+* * *
+
+
+
+## C APIs
+
+
+
+
+
+
+
+
+
+
+
+### Usage
+
+```c
+#include "stdlib/number/float16/base/mul.h"
+```
+
+#### stdlib_base_float16_mul( x, y )
+
+Multiplies two half-precision floating-point numbers.
+
+```c
+#include "stdlib/number/float16/ctor.h"
+
+stdlib_float16_t x = stdlib_float16_from_bits( 17664 ); // => 5.0
+stdlib_float16_t y = stdlib_float16_from_bits( 16384 ); // => 2.0
+
+stdlib_float16_t v = stdlib_base_float16_mul( x, y );
+```
+
+The function accepts the following arguments:
+
+- **x**: `[in] stdlib_float16_t` first input value.
+- **y**: `[in] stdlib_float16_t` second input value.
+
+```c
+stdlib_float16_t stdlib_base_float16_mul( const stdlib_float16_t x, const stdlib_float16_t y );
+```
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+### Examples
+
+```c
+#include "stdlib/number/float16/base/mul.h"
+#include "stdlib/number/float16/ctor.h"
+#include "stdlib/number/float32/base/to_float16.h"
+#include "stdlib/number/float16/base/to_float32.h"
+#include
+
+int main( void ) {
+ const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };
+ const float y[] = { 3.14f, -3.14f, -0.0f, 0.0f/0.0f };
+
+ stdlib_float16_t a;
+ stdlib_float16_t b;
+ stdlib_float16_t z;
+ int i;
+ for ( i = 0; i < 4; i++ ) {
+ a = stdlib_base_float32_to_float16( x[ i ] );
+ b = stdlib_base_float32_to_float16( y[ i ] );
+ z = stdlib_base_float16_mul( a, b );
+ printf( "%f x %f = %f\n", stdlib_base_float16_to_float32( a ), stdlib_base_float16_to_float32( b ), stdlib_base_float16_to_float32( z ) );
+ }
+}
+```
+
+
+
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+