Velocity crossfades allocate voices for velocities where the amplitude is zero.
When configuring velocity crossfades, I use something like this:
xfin_lovel=25 xfin_hivel=60 xfout_lovel=61 xfout_hivel=84
But I noticed that it seems to use more voices than expected. That issue can be solved by adding lovel and hivel, like this:
xfin_lovel=25 xfin_hivel=60 xfout_lovel=61 xfout_hivel=84 lovel=25 hivel=84
This seems like a bug, though it's easy to be wrong due to the number of factors going on in a sample player!
This happens using Zynthian Oram version.
Velocity crossfades allocate voices for velocities where the amplitude is zero.
When configuring velocity crossfades, I use something like this:
But I noticed that it seems to use more voices than expected. That issue can be solved by adding
lovelandhivel, like this:This seems like a bug, though it's easy to be wrong due to the number of factors going on in a sample player!
This happens using Zynthian Oram version.