Hi, incredibly new to sound field synthesis. Was just wondering if SFSToolbox could be used with real-life loudspeakers, in order to reproduce impulse responses? What we're wanting is to set up an array of 16 loudspeakers in an anechoic chamber, and be able to simulate various reverberation levels/ room sizes, before playing back the response using the loudspeaker array. Can SFSToolbox be used in this way, ie. create the simulated sound, then be split into 16 channels? Thank you.
Hi, incredibly new to sound field synthesis. Was just wondering if SFSToolbox could be used with real-life loudspeakers, in order to reproduce impulse responses? What we're wanting is to set up an array of 16 loudspeakers in an anechoic chamber, and be able to simulate various reverberation levels/ room sizes, before playing back the response using the loudspeaker array. Can SFSToolbox be used in this way, ie. create the simulated sound, then be split into 16 channels? Thank you.