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proc.h
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66 lines (49 loc) · 1.5 KB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GAMOS_PROC_H
#define GAMOS_PROC_H
#include "common/events.h"
namespace Gamos {
enum ACT2 {
ACT_NONE = 0xe,
ACT2_MOUSEDOWN = 0x81,
ACT2_MOUSEUP_L = 0x82,
ACT2_MOUSEUP_R = 0x83,
ACT2_HELP = 0x84,
ACT2_TAB = 0x8f,
};
class SystemProc {
public:
SystemProc(KeyCodes *conv) : _codesConverter(conv) {};
void processMessage(const Common::Event &ev);
public:
KeyCodes *_codesConverter = nullptr;
uint8 _act1 = 0;
uint8 _act2 = 0;
uint8 _rawKeyCode = 0;
uint16 _ascii = 0;
Common::Point _mouseReportedPos;
Common::Point _mouseActPos;
uint8 _inputFlags = 0; /* 0x4 */
uint8 _keyCodes[12]; /* 0x40 */
};
}
#endif //GAMOS_PROC_H