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The listed feature for vertex data support looks exciting, and I see LoadMeshFromResource declared and implemented in rres-raylib.h, but trying to add any kind of 3d model in rrespacker just packs it as raw data.
The listed feature for vertex data support looks exciting, and I see
LoadMeshFromResourcedeclared and implemented inrres-raylib.h, but trying to add any kind of 3d model in rrespacker just packs it as raw data.