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379 lines (305 loc) · 14.3 KB
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// BASE SNDINFO //////////////////////////////////////////////////////////////
// menu sounds /////////////////////////////////////////////////////////////////
menu/choose "sounds/menu/buttonclickrelease.wav"
////////////////////////////////////////////////////////////////////////////////
// Items /////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// FlameTurret ///////////////////////////////////////////////////////////////
snd/flameturret/FTRSET "sounds/flameturret/FTRSET.ogg"
snd/flameturret/FTRDEST "sounds/flameturret/FTRDEST.ogg"
snd/flameturret/TRFLMS "sounds/flameturret/TRFLMS.ogg"
snd/flameturret/FTRTGET "sounds/flameturret/FTRTGET.ogg"
////////////////////////////////////////////////////////////////////////////////
// Flares ////////////////////////////////////////////////////////////////////
Flare/Light "sounds/flares/FLARLITE.ogg"
Flare/Loop "sounds/flares/FLARLOOP.ogg"
$Volume Flare/Light 0.5
$Volume Flare/Loop 0.5
$Limit Flare/Loop 5
////////////////////////////////////////////////////////////////////////////////
// armor hit sound /////////////////////////////////////////////////////////////
arhit "sounds/armor/arhit.ogg"
$pitchshift arhit 7
sounds/armorhit "sounds/armor/armorhit.ogg"
//sounds/bulletricochet "sounds/armor/ricochet.wav"
////////////////////////////////////////////////////////////////////////////////
// Item use sounds ///////////////////////////////////////////////////////////
//item pickup
sounds/itemPickup "sounds/mwsound/item.wav"
misc/i_pkup "sounds/mwsound/item.wav"
//money pickup
sounds/coinPickup "sounds/mwsound/money.wav"
//food - eat
//sounds/eat "sounds/food/CHEWSND.wav"
sounds/eat "sounds/mwsound/swallow.wav"
sounds/drink "sounds/mwsound/drink.wav"
//medicals use
sounds/med "sounds/various/DSMEDPAK.ogg"
sounds/medicaluse "sounds/deusex/medicalHiss.wav"
//batteries use
sounds/battery "sounds/various/battery_pickup.wav"
sounds/batteryuse "sounds/various/suitchargeok1.wav"
//ammo use
sounds/ammouse "sounds/various/ammo_pickup.wav"
//lantern oil use
sounds/lanternOilUse "sounds/various/OILPICK1.ogg"
//flashlight
flashlight/click "sounds/various/click.wav"
//clothes&armor wear sounds
sounds/armorHeavy "sounds/armor/MWARHVY.wav"
sounds/armorMedium "sounds/armor/MWARMED.wav"
sounds/armorLight "sounds/armor/MWARLGT.wav"
sound/wearClothing "sounds/mwsound/clothes.wav"
// health charger //
sounds/healthCharger "sounds/various/medcharge4.wav"
sounds/healthChargerNo "sounds/various/suitchargeno1.wav"
////////////////////////////////////////////////////////////////////////////////
// armorshard-armor repair kit ///////////////////////////////////////////////
//Sounds: id Software
items/ARKuse "sounds/armor/AMRSHRD.ogg"
////////////////////////////////////////////////////////////////////////////////
//door sounds ///////////////////////////////////////////////////////////////
sounds/DoorCreak "sounds/door/drcrk5a.ogg"
sounds/doorOpenClose "sounds/door/DOORSND.ogg"
//locked door
sounds/lockedDoor "sounds/door/DOORLCKD.wav"
sounds/slideOpen "sounds/door/SLIDOOR1.WAV"
sounds/slideClose "sounds/door/SLIDOOR2.WAV"
////////////////////////////////////////////////////////////////////////////////
// DN fire ///////////////////////////////////////////////////////////////////
/*sounds/DNfire "sounds/fire/FIRE09.wav"
$alias DNfire sounds/DNfire
$ambient 27 DNfire point continuous 0.9*/
////////////////////////////////////////////////////////////////////////////////
// fly swarm /////////////////////////////////////////////////////////////////
SFX/Buzz "sounds/flyswarm/DSBUZZ.ogg"
////////////////////////////////////////////////////////////////////////////////
//fodBarrel ///////////////////////////////////////////////////////////////////
Bar/Break "sounds/foodbarrel/FBRBRK.ogg"
////////////////////////////////////////////////////////////////////////////////
//laser scout /////////////////////////////////////////////////////////////////
scout/death "sounds/laserscout/SCOUTDIE.ogg"
scout/shoot "sounds/laserscout/DSLASER.ogg"
////////////////////////////////////////////////////////////////////////////////
// toxincloud ////////////////////////////////////////////////////////////////
weapons/poof1 "sounds/toxincloud/dspoof1.wav"
////////////////////////////////////////////////////////////////////////////////
// deus ex sounds ////////////////////////////////////////////////////////////
sounds/spyDroneAct "sounds/deusex/spyDroneActive.wav"
$volume sounds/spyDroneAct 1.5
sounds/clrBotAct "sounds/deusex/cleanerBotActive.wav"
$volume sounds/clrBotAct 0.35
sounds/medicalHiss "sounds/deusex/medicalHiss.wav"
////////////////////////////////////////////////////////////////////////////////
world/waterfall "sounds/world/DSWFALL.wav"
$volume world/waterfall 0.45
//$volume world/river 0.45
sounds/menutick "sounds/menutick/dsradio.wav"
// switches sounds /////////////////////////////////////////////////////////////
switch/monitor "sounds/switch/monitor.wav"
$volume switch/monitor 0.5
switch/switch "sounds/switch/switch.wav"
$volume switch/switch 0.5
switch/lever "sounds/switch/leversw.wav"
$volume switch/lever 0.5
switch/lamp "sounds/switch/lampsw.wav"
$volume switch/lamp 0.5
////////////////////////////////////////////////////////////////////////////////
// deployable shield ///////////////////////////////////////////////////////////
ForceBarrier/On "sounds/deployableshield/DSFRCON.ogg"
ForceBarrier/Off "sounds/deployableshield/DSFRCOFF.ogg"
ForceBarrier/Loop "sounds/deployableshield/DSFRCLOP.ogg"
DSZAPHT1 "sounds/deployableshield/DSZAPHT1.ogg"
DSZAPHT2 "sounds/deployableshield/DSZAPHT2.ogg"
DSZAPHT3 "sounds/deployableshield/DSZAPHT3.ogg"
$random ForceBarrier/Hit { DSZAPHT1 DSZAPHT2 DSZAPHT3 }
$limit ForceBarrier/Hit 0
////////////////////////////////////////////////////////////////////////////////
// nw squirrel /////////////////////////////////////////////////////////////////
SquirrelSpawn/Sight "sounds/squirrel/SQUISPAW.ogg"
SquirrelHit/Pain "sounds/squirrel/SQUIPAIN.ogg"
SquirrelAttack/Attack "sounds/squirrel/SQUIATTA.ogg"
SquirrelDead/Dead "sounds/squirrel/SQUIDEAD.ogg"
////////////////////////////////////////////////////////////////////////////////
//-----------Eel---------------------------------------//
Eel/death DSLAVA1
H2Spider/Act DSSPDACT
H2Spider/Melee DSSPDMEL
H2Spider/Death DSSPDDTH
//------------ShadowBeast---------------------------------------//
shadowbeast/attack BDMATK1
shadowbeast/death BDMDTH1
shadowbeast/idle1 BDMIDL1
shadowbeast/idle2 BDMIDL2
$random shadowbeast/active { shadowbeast/idle2 shadowbeast/idle1 }
shadowbeast/pain BDMPAN1
shadowbeast/sight BDMSIT1
shadowbeast/pr1death BDPD1
shadowbeast/pr1sight BDPS1
shadowbeast/pr2death BDPD2
shadowbeast/pr2sight BDPS2
shadowbeast/spread BDPSPR
shadowbeast/spiritsit BDSPR2
shadowbeast/spiritdth BDSPR1
fierybeast/waveshot dswavsht
fierybeast/waveexp dswavxpl
fierybeast/fire bdfire
//--------------Lizard----------------------------------------------------------------//
monster/lizardsee acids1
monster/lizardidle acids2
monster/lizardhurt acidh1
monster/lizardattack acida1
monster/lizarddeath1 acidd1
monster/lizarddeath2 acidd2
//--------------PitFiends------------------------------------//
pfiend/sight DSBSTSIT
pfiend/attack DSBSTATK
pfiend/pain DSBSTPAI
pfiend/death DSBSTDTH
pfiend/active DSBSTACT
// dragon ///////////////////////////////////////////////////////////////////
dragonfam/see dfsee
dragonfam/pain dfpain
dragonfam/death dfdie
dragonfam/idle dfidle
dragonfam/attack dfattack
WASPDIE1 WASPDIE1
WASPDIE2 WASPDIE2
WASPDIE3 WASPDIE3
WASPDIE4 WASPDIE4
$random Hornet/Death { WASPDIE1 WASPDIE2 WASPDIE3 WASPDIE4 }
Hornet/Fly "sounds/ascension/WASPFLY.ogg"
$limit Hornet/Fly 0
//SatTermination Hornet/Fly 3
$attenuation Hornet/Fly 3
////////////////////////////////////////////////////////////////////////////////
// Fire Imp ////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
H2Imp/Sight "sounds/fleshimp/2IMPSIGH.ogg"
H2Imp/Charge "sounds/fleshimp/2IMPCHRG.ogg"
H2Imp/Melee "sounds/fleshimp/2IMPMELE.ogg"
H2Imp/Fireball "sounds/fleshimp/2IMPFBAL.ogg"
H2Imp/Pain "sounds/fleshimp/2IMPPAIN.ogg"
H2Imp/Wings "sounds/fleshimp/2IMPWING.ogg"
H2Imp/Death "sounds/fleshimp/2IMPDEAT.ogg"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// inquisitor crow /////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Craw/Splat "sounds/crow/WASPSPLT.wav"
Craw/Active "sounds/crow/DSCRAW.ogg"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// ascension tramp && rogue ////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//insult
//getpain
//getdead
//swordhit
//RogueSee1
//getroguepain
//getroguedead
//flecha
//batfam/crash
$random swordhit { shit1 shit2 shit3 shit4 shit5 }
$random insult { i1 i2 i3 i4 i5 i6 i7 }
$random getdead { d1 d2 d3 d4 d5 d6 d7 d8 d9 }
$random getpain { p1 p2 p3 p4 p5 p6 p7 }
d1 "sounds/ascension/die1.ogg"
d2 "sounds/ascension/die2.ogg"
d3 "sounds/ascension/die3.ogg"
d4 "sounds/ascension/die4.ogg"
d5 "sounds/ascension/die5.ogg"
d6 "sounds/ascension/die6.ogg"
d7 "sounds/ascension/die7.ogg"
d8 "sounds/ascension/die8.ogg"
d9 "sounds/ascension/die9.ogg"
p1 "sounds/ascension/pain1.ogg"
p2 "sounds/ascension/pain2.ogg"
p3 "sounds/ascension/pain3.ogg"
p4 "sounds/ascension/pain4.ogg"
p5 "sounds/ascension/pain5.ogg"
p6 "sounds/ascension/pain6.ogg"
p7 "sounds/ascension/pain7.ogg"
i1 "sounds/ascension/ins1.ogg"
i2 "sounds/ascension/ins2.ogg"
i3 "sounds/ascension/ins3.ogg"
i4 "sounds/ascension/ins4.ogg"
i5 "sounds/ascension/ins5.ogg"
i6 "sounds/ascension/ins6.ogg"
i7 "sounds/ascension/ins7.ogg"
shit1 "sounds/ascension/shit1.ogg"
shit2 "sounds/ascension/shit2.ogg"
shit3 "sounds/ascension/shit3.ogg"
shit4 "sounds/ascension/shit4.ogg"
shit5 "sounds/ascension/shit5.ogg"
$random getroguedead { Roguedead1 Roguedead2 }
$random getroguepain { RoguePain1 RoguePain2 RoguePain3 }
RogueSee1 "sounds/ascension/THFSEE.ogg"
Roguedead1 "sounds/ascension/THFDED1.ogg"
Roguedead2 "sounds/ascension/THFDED2.ogg"
RoguePain1 "sounds/ascension/THFOW1.ogg"
RoguePain2 "sounds/ascension/THFOW2.ogg"
RoguePain3 "sounds/ascension/THFOW3.ogg"
batfam/crash "sounds/ascension/batcrash.ogg"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// giant rat ///////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Rat/Squeek "sounds/giantrat/DSRAT.ogg"
Rat/Active "sounds/giantrat/DSRATIDL.ogg"
DSRATDI1 "sounds/giantrat/DSRATDI1.ogg"
DSRATDI2 "sounds/giantrat/DSRATDI2.ogg"
$random Rat/Death { DSRATDI1 DSRATDI2 }
Rat/Bite "sounds/giantrat/DSRATBIT.ogg"
Rat/Splat "sounds/giantrat/DSRATPOP.ogg"
rat/sight "sounds/giantrat/dsratact.wav"
rat/death "sounds/giantrat/dsratact.wav"
rat/active "sounds/giantrat/dsratact.wav"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Blacksmith //////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
smith1 "sounds/smith/smith1.ogg"
npc/smith11 "sounds/smith/smith11.ogg"
npc/smith12 "sounds/smith/smith12.ogg"
npc/smith13 "sounds/smith/smith13.ogg"
$random npc/smith { npc/smith11 npc/smith12 npc/smith13 }
$volume npc/smith 0.25
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// hexen swamp monster/stalker /////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
SerpentSight "sounds/hxnstalker/wtrcrt7.wav"
SerpentActive "sounds/hxnstalker/srfc3.wav"
SerpentPain "sounds/hxnstalker/serppn1.wav"
SerpentAttack "sounds/hxnstalker/wtrswip.wav"
SerpentMeleeHit "sounds/hxnstalker/wtrhit.wav"
SerpentDeath "sounds/hxnstalker/srpdth1.wav"
SerpentBirth "sounds/hxnstalker/srfc1.wav"
SerpentFXContinuous "sounds/hxnstalker/glbhiss1.wav"
SerpentFXHit "sounds/hxnstalker/glbhit4.wav"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// enjay securibot /////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
securibot1 "sounds/securibot/AssRifle_SingleShot_1.ogg"
securibot2 "sounds/securibot/AssRifle_SingleShot_2.ogg"
$random securibot/shoot { securibot1 securibot2 }
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// kneeling guy chant //////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
misc/chant "sounds/world/DSCHANT.wav"
$volume misc/chant 0.5
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// pushblock grind sound ///////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
grind "sounds/grind/Grind.ogg"
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// suit of armor break sound ///////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
sounds/SuitofArmorBreak "sounds/various/armorexp.wav"
////////////////////////////////////////////////////////////////////////////////