Move Camera to Follow Target's Dead Zone Floor #663
Unanswered
Trailight
asked this question in
Question / Help Wanted
Replies: 2 comments
|
I've tried adjusting the "_follow_target_position" but I suspect I'm not supposed to touch that property. Maybe what I'm looking for is a way to temporarily override the Phantom Camera? It'd be nice to adjust it's position manually while keeping the damping active. Maybe that's already present though? |
0 replies
|
So I found a way to do this for anyone curious! My Phantom Camera is set to Framed on the player object with a vertical dead zone located right under player. I also created a signal on my player object that emits when they touch the ground and is connected to a Camera Manager node. The Camera Manager fires off the following function when it receives the touched ground signal. Screen.Recording.2026-07-06.153219.mp4 |
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Back with another question!
I'm wondering if there's a built-in way for the camera to reposition the viewport to the bottom of the follow target's dead zone height. For example in Super Mario World and Donkey Kong Country, whenever the player character touches the ground of a new height, the camera will pan up to follow it. The camera doesn't pan vertically while the character is in the air.
Is there something in the documentation I may have missed that does this or may help me figure it out?
Thanks!
All reactions