|
| 1 | +--- |
| 2 | +
|
| 3 | +--- |
| 4 | + |
| 5 | +<div id="game-container"> |
| 6 | + <div id="score">Score: 0</div> |
| 7 | + <div id="start-screen"> |
| 8 | + <h2>Neon Runner</h2> |
| 9 | + <p>Tap or Press Space to Start</p> |
| 10 | + <p class="controls">Arrow Keys / Swipe to Move</p> |
| 11 | + </div> |
| 12 | + <div id="game-over-screen" class="hidden"> |
| 13 | + <h2>Game Over</h2> |
| 14 | + <p id="final-score">Score: 0</p> |
| 15 | + <button id="restart-btn">Try Again</button> |
| 16 | + </div> |
| 17 | +</div> |
| 18 | + |
| 19 | +<script> |
| 20 | + import * as THREE from "three"; |
| 21 | + |
| 22 | + // Game Configuration |
| 23 | + const CONFIG = { |
| 24 | + laneWidth: 3, |
| 25 | + speed: 0.5, |
| 26 | + speedIncrease: 0.0005, |
| 27 | + obstacleSpawnRate: 60, // Frames between spawns |
| 28 | + colors: { |
| 29 | + background: 0x111111, |
| 30 | + player: 0x00ffcc, // Neon Cyan |
| 31 | + obstacle: 0xff0066, // Neon Pink |
| 32 | + floor: 0x222222, |
| 33 | + grid: 0x444444, |
| 34 | + }, |
| 35 | + }; |
| 36 | + |
| 37 | + // State |
| 38 | + let scene, camera, renderer; |
| 39 | + let player; |
| 40 | + let obstacles = []; |
| 41 | + let animationId; |
| 42 | + let score = 0; |
| 43 | + let isPlaying = false; |
| 44 | + let currentLane = 0; // -1, 0, 1 |
| 45 | + let frameCount = 0; |
| 46 | + let gameSpeed = CONFIG.speed; |
| 47 | + |
| 48 | + // DOM Elements |
| 49 | + const container = document.getElementById("game-container"); |
| 50 | + const scoreEl = document.getElementById("score"); |
| 51 | + const startScreen = document.getElementById("start-screen"); |
| 52 | + const gameOverScreen = document.getElementById("game-over-screen"); |
| 53 | + const finalScoreEl = document.getElementById("final-score"); |
| 54 | + const restartBtn = document.getElementById("restart-btn"); |
| 55 | + |
| 56 | + function init() { |
| 57 | + // Scene Setup |
| 58 | + scene = new THREE.Scene(); |
| 59 | + scene.background = new THREE.Color(CONFIG.colors.background); |
| 60 | + scene.fog = new THREE.Fog(CONFIG.colors.background, 10, 50); |
| 61 | + |
| 62 | + // Camera |
| 63 | + camera = new THREE.PerspectiveCamera( |
| 64 | + 60, |
| 65 | + container.clientWidth / container.clientHeight, |
| 66 | + 0.1, |
| 67 | + 100, |
| 68 | + ); |
| 69 | + camera.position.set(0, 3, 6); |
| 70 | + camera.lookAt(0, 0, -5); |
| 71 | + |
| 72 | + // Renderer |
| 73 | + renderer = new THREE.WebGLRenderer({ antialias: true }); |
| 74 | + renderer.setSize(container.clientWidth, container.clientHeight); |
| 75 | + renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); |
| 76 | + container.appendChild(renderer.domElement); |
| 77 | + |
| 78 | + // Lighting |
| 79 | + const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); |
| 80 | + scene.add(ambientLight); |
| 81 | + |
| 82 | + const dirLight = new THREE.DirectionalLight(0xffffff, 0.8); |
| 83 | + dirLight.position.set(5, 10, 7); |
| 84 | + scene.add(dirLight); |
| 85 | + |
| 86 | + // Floor (Infinite Grid effect) |
| 87 | + const gridHelper = new THREE.GridHelper( |
| 88 | + 100, |
| 89 | + 100, |
| 90 | + CONFIG.colors.player, |
| 91 | + CONFIG.colors.grid, |
| 92 | + ); |
| 93 | + gridHelper.position.y = -0.5; |
| 94 | + scene.add(gridHelper); |
| 95 | + |
| 96 | + // Player |
| 97 | + const geometry = new THREE.BoxGeometry(1, 1, 1); |
| 98 | + const material = new THREE.MeshStandardMaterial({ |
| 99 | + color: CONFIG.colors.player, |
| 100 | + emissive: CONFIG.colors.player, |
| 101 | + emissiveIntensity: 0.5, |
| 102 | + }); |
| 103 | + player = new THREE.Mesh(geometry, material); |
| 104 | + player.position.y = 0; |
| 105 | + scene.add(player); |
| 106 | + |
| 107 | + // Event Listeners |
| 108 | + window.addEventListener("resize", onWindowResize); |
| 109 | + document.addEventListener("keydown", onKeyDown); |
| 110 | + |
| 111 | + // Touch Controls |
| 112 | + let touchStartX = 0; |
| 113 | + container.addEventListener( |
| 114 | + "touchstart", |
| 115 | + (e) => (touchStartX = e.changedTouches[0].screenX), |
| 116 | + ); |
| 117 | + container.addEventListener("touchend", (e) => { |
| 118 | + const touchEndX = e.changedTouches[0].screenX; |
| 119 | + handleSwipe(touchStartX, touchEndX); |
| 120 | + }); |
| 121 | + |
| 122 | + // Start Game Listener |
| 123 | + container.addEventListener("click", () => { |
| 124 | + if (!isPlaying && gameOverScreen.classList.contains("hidden")) |
| 125 | + startGame(); |
| 126 | + }); |
| 127 | + document.addEventListener("keydown", (e) => { |
| 128 | + if ( |
| 129 | + e.code === "Space" && |
| 130 | + !isPlaying && |
| 131 | + gameOverScreen.classList.contains("hidden") |
| 132 | + ) |
| 133 | + startGame(); |
| 134 | + }); |
| 135 | + |
| 136 | + restartBtn.addEventListener("click", resetGame); |
| 137 | + } |
| 138 | + |
| 139 | + function startGame() { |
| 140 | + isPlaying = true; |
| 141 | + startScreen.classList.add("hidden"); |
| 142 | + animate(); |
| 143 | + } |
| 144 | + |
| 145 | + function resetGame() { |
| 146 | + gameOverScreen.classList.add("hidden"); |
| 147 | + startScreen.classList.remove("hidden"); |
| 148 | + |
| 149 | + // Reset State |
| 150 | + score = 0; |
| 151 | + gameSpeed = CONFIG.speed; |
| 152 | + currentLane = 0; |
| 153 | + player.position.x = 0; |
| 154 | + scoreEl.innerText = `Score: 0`; |
| 155 | + |
| 156 | + // Clear Obstacles |
| 157 | + obstacles.forEach((obs) => scene.remove(obs)); |
| 158 | + obstacles = []; |
| 159 | + |
| 160 | + isPlaying = false; |
| 161 | + } |
| 162 | + |
| 163 | + function gameOver() { |
| 164 | + isPlaying = false; |
| 165 | + cancelAnimationFrame(animationId); |
| 166 | + finalScoreEl.innerText = `Score: ${Math.floor(score)}`; |
| 167 | + gameOverScreen.classList.remove("hidden"); |
| 168 | + } |
| 169 | + |
| 170 | + function spawnObstacle() { |
| 171 | + const geometry = new THREE.BoxGeometry(1, 1, 1); |
| 172 | + const material = new THREE.MeshStandardMaterial({ |
| 173 | + color: CONFIG.colors.obstacle, |
| 174 | + emissive: CONFIG.colors.obstacle, |
| 175 | + emissiveIntensity: 0.6, |
| 176 | + }); |
| 177 | + const obstacle = new THREE.Mesh(geometry, material); |
| 178 | + |
| 179 | + // Random Lane (-1, 0, 1) |
| 180 | + const lane = Math.floor(Math.random() * 3) - 1; |
| 181 | + obstacle.position.set(lane * CONFIG.laneWidth, 0, -50); |
| 182 | + |
| 183 | + scene.add(obstacle); |
| 184 | + obstacles.push(obstacle); |
| 185 | + } |
| 186 | + |
| 187 | + function handleSwipe(start, end) { |
| 188 | + if (!isPlaying) return; |
| 189 | + const threshold = 50; |
| 190 | + if (end < start - threshold) movePlayer(-1); // Left |
| 191 | + if (end > start + threshold) movePlayer(1); // Right |
| 192 | + } |
| 193 | + |
| 194 | + function onKeyDown(event) { |
| 195 | + if (!isPlaying) return; |
| 196 | + if (event.key === "ArrowLeft") movePlayer(-1); |
| 197 | + if (event.key === "ArrowRight") movePlayer(1); |
| 198 | + } |
| 199 | + |
| 200 | + function movePlayer(direction) { |
| 201 | + currentLane = Math.max(-1, Math.min(1, currentLane + direction)); |
| 202 | + } |
| 203 | + |
| 204 | + function onWindowResize() { |
| 205 | + if (!camera || !renderer) return; |
| 206 | + camera.aspect = container.clientWidth / container.clientHeight; |
| 207 | + camera.updateProjectionMatrix(); |
| 208 | + renderer.setSize(container.clientWidth, container.clientHeight); |
| 209 | + } |
| 210 | + |
| 211 | + function animate() { |
| 212 | + if (!isPlaying) return; |
| 213 | + animationId = requestAnimationFrame(animate); |
| 214 | + |
| 215 | + // Update Player Position (Smooth Lerp) |
| 216 | + const targetX = currentLane * CONFIG.laneWidth; |
| 217 | + player.position.x += (targetX - player.position.x) * 0.1; |
| 218 | + |
| 219 | + // Rotate Player |
| 220 | + player.rotation.x -= 0.05; |
| 221 | + player.rotation.y -= 0.02; |
| 222 | + |
| 223 | + // Spawn Obstacles |
| 224 | + frameCount++; |
| 225 | + if (frameCount % CONFIG.obstacleSpawnRate === 0) { |
| 226 | + spawnObstacle(); |
| 227 | + } |
| 228 | + |
| 229 | + // Move Obstacles & Collision Detection |
| 230 | + for (let i = obstacles.length - 1; i >= 0; i--) { |
| 231 | + const obs = obstacles[i]; |
| 232 | + obs.position.z += gameSpeed; |
| 233 | + |
| 234 | + // Collision |
| 235 | + if (obs.position.z > -1 && obs.position.z < 1) { |
| 236 | + // Simple box collision check on X axis |
| 237 | + if (Math.abs(obs.position.x - player.position.x) < 0.8) { |
| 238 | + gameOver(); |
| 239 | + } |
| 240 | + } |
| 241 | + |
| 242 | + // Remove if passed |
| 243 | + if (obs.position.z > 5) { |
| 244 | + scene.remove(obs); |
| 245 | + obstacles.splice(i, 1); |
| 246 | + score += 10; |
| 247 | + scoreEl.innerText = `Score: ${score}`; |
| 248 | + |
| 249 | + // Increase difficulty |
| 250 | + gameSpeed += CONFIG.speedIncrease; |
| 251 | + } |
| 252 | + } |
| 253 | + |
| 254 | + renderer.render(scene, camera); |
| 255 | + } |
| 256 | + |
| 257 | + // Initialize |
| 258 | + init(); |
| 259 | +</script> |
| 260 | + |
| 261 | +<style> |
| 262 | + #game-container { |
| 263 | + width: 100%; |
| 264 | + height: 600px; |
| 265 | + position: relative; |
| 266 | + overflow: hidden; |
| 267 | + border-radius: 12px; |
| 268 | + background: #000; |
| 269 | + } |
| 270 | + |
| 271 | + #score { |
| 272 | + position: absolute; |
| 273 | + top: 20px; |
| 274 | + left: 20px; |
| 275 | + color: white; |
| 276 | + font-family: "Outfit", sans-serif; |
| 277 | + font-size: 1.5rem; |
| 278 | + font-weight: bold; |
| 279 | + z-index: 10; |
| 280 | + text-shadow: 0 0 10px #00ffcc; |
| 281 | + } |
| 282 | + |
| 283 | + #start-screen, |
| 284 | + #game-over-screen { |
| 285 | + position: absolute; |
| 286 | + top: 50%; |
| 287 | + left: 50%; |
| 288 | + transform: translate(-50%, -50%); |
| 289 | + text-align: center; |
| 290 | + color: white; |
| 291 | + z-index: 20; |
| 292 | + background: rgba(0, 0, 0, 0.8); |
| 293 | + padding: 2rem; |
| 294 | + border-radius: 16px; |
| 295 | + border: 1px solid #333; |
| 296 | + backdrop-filter: blur(5px); |
| 297 | + } |
| 298 | + |
| 299 | + .hidden { |
| 300 | + display: none; |
| 301 | + } |
| 302 | + |
| 303 | + h2 { |
| 304 | + font-family: "Outfit", sans-serif; |
| 305 | + font-size: 2.5rem; |
| 306 | + margin-bottom: 0.5rem; |
| 307 | + background: linear-gradient(45deg, #00ffcc, #0099ff); |
| 308 | + -webkit-background-clip: text; |
| 309 | + -webkit-text-fill-color: transparent; |
| 310 | + } |
| 311 | + |
| 312 | + p { |
| 313 | + font-family: "Inter", sans-serif; |
| 314 | + color: #ccc; |
| 315 | + margin-bottom: 1.5rem; |
| 316 | + } |
| 317 | + |
| 318 | + .controls { |
| 319 | + font-size: 0.9rem; |
| 320 | + opacity: 0.7; |
| 321 | + } |
| 322 | + |
| 323 | + button { |
| 324 | + background: linear-gradient(45deg, #00ffcc, #0099ff); |
| 325 | + border: none; |
| 326 | + padding: 0.8rem 2rem; |
| 327 | + border-radius: 50px; |
| 328 | + color: black; |
| 329 | + font-weight: bold; |
| 330 | + font-size: 1.1rem; |
| 331 | + cursor: pointer; |
| 332 | + transition: transform 0.2s; |
| 333 | + } |
| 334 | + |
| 335 | + button:hover { |
| 336 | + transform: scale(1.05); |
| 337 | + } |
| 338 | +</style> |
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