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161 lines (149 loc) · 3.87 KB
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var TURN_SPEED = 2000;
var FLEET_SPEED = 0.2;
var NEUTRAL = -1;
var GALAXY_SIZE = 16;
var PLANET_NAMES = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
var galaxy = [
{name: 'A',
ships: 20,
production: 10,
owner: 1,
x: 15,
y: 8}
,
{name: 'B',
ships: 10,
production: 12,
owner: 0,
x: 10,
y: 2}
,
{name: 'C',
ships: 5,
production: 1,
owner: 0,
x: 3,
y: 7}
,
{name: 'D',
ships: 22,
production: 4,
owner: 1,
x: 9,
y: 11}
];
// Create galaxy
new function() {
galaxy = [];
for (var i = 0; i < 26; i++) {
var name = PLANET_NAMES.charAt(i);
var production = Math.floor(Math.random() * 11);
var ships = Math.floor(Math.random() * 11);
var x, y;
do {
x = Math.floor(Math.random() * GALAXY_SIZE);
y = Math.floor(Math.random() * GALAXY_SIZE);
var conflict = false;
for (var j = 0; j < i; j++) {
if (galaxy[j].x == x && galaxy[j].y == y) {
conflict = true;
}
}
} while (conflict);
galaxy.push({name: name, ships: ships, production: production, owner: NEUTRAL, x: x, y: y});
}
// Set up home planets
for (var i = 0; i < 2; i++) {
galaxy[i].ships = 20;
galaxy[i].production = 10;
galaxy[i].owner = i;
}
}();
console.log(galaxy);
var turn = 0;
var fleets = [];
var users = [];
////
var fs = require('fs');
var httpServer = require('http').createServer(function(req, response){
fs.readFile('canvastest.html', function(err, data) {
response.writeHead(200, {'Content-Type':'text/html'});
response.write(data);
response.end();
});
});
console.log("( ( I N T E R G A L A C T I C S ) )");
var port = process.env.PORT || 8080;
httpServer.listen(port);
var nowjs = require("now");
var everyone = nowjs.initialize(httpServer);
everyone.now.joinGame = function(msg){
console.log(msg);
users.push(this.user.clientId);
var userNum = getUserNum(this.user.clientId);
console.log("User joined: " + this.user.clientId + "-> " + userNum);
everyone.now.setUserNum(userNum);
everyone.now.receiveUpdate(galaxy);
}
var getUserNum = function(id) {
var userNum = -1;
for (var i = 0; i < users.length; i++) {
if (users[i] == id) {
userNum = i;
}
}
return userNum;
}
everyone.now.sendFleet = function(fromPlanet, toPlanet, ships) {
var userNum = getUserNum(this.user.clientId);
console.log("Fleet received: " + fromPlanet + " -> " + toPlanet + ": " + ships + "(user " + userNum + ")");
// todo - check for fleet owner other than just neutral
var source = galaxy[fromPlanet];
if (source.owner == NEUTRAL || source.owner != userNum) {
return;
}
var destination = galaxy[toPlanet];
var sent = Math.min(ships, source.ships);
fleets.push({source: fromPlanet, destination: toPlanet, owner: source.owner, ships: sent, x:source.x, y:source.y});
source.ships -= sent;
}
setInterval(function() {
turn++;
console.log("Update turn: " + turn + ".");
// Planets produce
if (turn % 20 == 0) {
for (var i = 0; i < galaxy.length; i++) {
if (galaxy[i].owner != NEUTRAL) {
galaxy[i].ships += galaxy[i].production;
}
}
}
// Fleets move
for (var i = 0; i < fleets.length; i++) {
var planet = galaxy[fleets[i].destination];
var distance = Math.sqrt((fleets[i].x - planet.x) ^ 2 + (fleets[i].y - planet.y) ^ 2);
if (distance < FLEET_SPEED) {
// Arrives
console.log("Fleet arrives!");
// Super-simple combat
if (fleets[i].owner == planet.owner) {
console.log("Planet reinforced.");
planet.ships += fleets[i].ships;
} else if (fleets[i].ships > planet.ships) {
console.log("Planet invaded.");
planet.owner = fleets[i].owner;
planet.ships = fleets[i].ships;
} else {
console.log("Fleet repelled.");
}
fleets.splice(i, 1);
i--;
} else {
var angle = Math.atan2(planet.y - fleets[i].y, planet.x - fleets[i].x);
fleets[i].x += Math.cos(angle) * FLEET_SPEED;
fleets[i].y += Math.sin(angle) * FLEET_SPEED;
console.log(" Fleet " + i + " now at (" + fleets[i].x + ", " + fleets[i].y + ").")
}
}
everyone.now.receiveUpdate(galaxy);
}, TURN_SPEED);