Synthetik-style Tool/Gun Variants #104
triplezeta
started this conversation in
Ideasguy
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
In Synthetik, there is a system for partial randomization of guns where in addition to the actual gun, the gun has one of a large list of variants which modifies stats and other things. I am proposing a similar system for here.
How It Would Work
Tools/guns spawned in on ruins will get a random modifier from a large list of pre-determined variants. The variant of the item can be seen on closer-examine, because why not. These variants would also have the name of a company/faction attached to them, because flavor is nice and having factions get real representation in-game is nice. Tools/guns created with a printing device will have the same base modifier (fabricated, so thus cannot be different without a major defect) unless a variant "disk" (findable randomly in ruins?) is inserted (and activated, probably with a checkbox in the UI?)
This modifier would apply permanent stat modifiers to the tool, which can vary wildly. You can look at Synthetik modifiers to get a good idea of what these should look like. In general, the modifiers will make an item better in some situations and worse in others over the base item, with a few, rare modifiers being direct upgrades. This modifier could not be changed
Why this would be good for the game
A bit of flavor and variety to spice up the game is always neat. In Synthetik, I find myself getting attached to guns with modifiers that synergize well, and I believe the same could happen in SS13 to a lesser extent. A few things (such as making a reliable source of ammo and making carrying 50 guns unfeasible) would need to happen before-hand, but a variants system could be a nice addition on top of what we have now.
Beta Was this translation helpful? Give feedback.
All reactions