@@ -26,7 +26,7 @@ namespace UnrealEngine.Framework {
2626 // Automatically generated
2727
2828 internal static class Shared {
29- internal const int checksum = 0x2C3 ;
29+ internal const int checksum = 0x2C4 ;
3030 internal static Dictionary < int , IntPtr > userFunctions = new ( ) ;
3131 private const string dynamicTypesAssemblyName = "UnrealEngine.DynamicTypes" ;
3232 private static readonly ModuleBuilder moduleBuilder = AssemblyBuilder . DefineDynamicAssembly ( new ( dynamicTypesAssemblyName ) , AssemblyBuilderAccess . RunAndCollect ) . DefineDynamicModule ( dynamicTypesAssemblyName ) ;
@@ -39,7 +39,7 @@ internal static class Shared {
3939 private const TypeAttributes delegateTypeAttributes = TypeAttributes . Class | TypeAttributes . Public | TypeAttributes . Sealed | TypeAttributes . AnsiClass | TypeAttributes . AutoClass ;
4040
4141 internal static unsafe Dictionary < int , IntPtr > Load ( IntPtr * events , IntPtr functions , Assembly pluginAssembly ) {
42- int position = 0 ;
42+ int position = 0 ;
4343 IntPtr * buffer = ( IntPtr * ) functions ;
4444
4545 unchecked {
@@ -635,6 +635,7 @@ internal static unsafe Dictionary<int, IntPtr> Load(IntPtr* events, IntPtr funct
635635 int head = 0 ;
636636 IntPtr * childActorComponentFunctions = ( IntPtr * ) buffer [ position ++ ] ;
637637
638+ ChildActorComponent . getChildActor = ( delegate * unmanaged[ Cdecl] < IntPtr , ActorType , IntPtr > ) childActorComponentFunctions [ head ++ ] ;
638639 ChildActorComponent . setChildActor = ( delegate * unmanaged[ Cdecl] < IntPtr , ActorType , IntPtr > ) childActorComponentFunctions [ head ++ ] ;
639640 }
640641
@@ -1863,6 +1864,7 @@ unsafe partial class CameraComponent {
18631864 }
18641865
18651866 unsafe partial class ChildActorComponent {
1867+ internal static delegate * unmanaged[ Cdecl] < IntPtr , ActorType , IntPtr > getChildActor ;
18661868 internal static delegate * unmanaged[ Cdecl] < IntPtr , ActorType , IntPtr > setChildActor ;
18671869 }
18681870
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