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util.py
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338 lines (238 loc) · 10.6 KB
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from __future__ import division
import torch
import torch.nn.functional as F
import numpy as np
from params import args
pixel_coords = None
'''
def get_transform_mat(egomotion_vecs, i, j):
"""Returns a transform matrix defining the transform from frame i to j."""
egomotion_transforms = []
batchsize = tf.shape(egomotion_vecs)[0]
if i == j:
return tf.tile(tf.expand_dims(tf.eye(4, 4), axis=0), [batchsize, 1, 1])
for k in range(min(i, j), max(i, j)):
transform_matrix = _egomotion_vec2mat(egomotion_vecs[:, k, :], batchsize)
if i > j: # Going back in sequence, need to invert egomotion.
egomotion_transforms.insert(0, tf.linalg.inv(transform_matrix))
else: # Going forward in sequence
egomotion_transforms.append(transform_matrix)
# Multiply all matrices.
egomotion_mat = egomotion_transforms[0]
for i in range(1, len(egomotion_transforms)):
egomotion_mat = tf.matmul(egomotion_mat, egomotion_transforms[i])
return egomotion_mat
'''
def get_transform_mat(egomotion_vecs, i, j):
egomotion_transforms = []
batchsize = egomotion_vecs.size()[0] # or batchsize = args.batchsize
if i == j:
return torch.eye(4, 4).expand(batchsize, 4, 4)
for k in range(min(i, j), max(i, j)):
# tf _egomotion_vec2mat 返回[1, 4, 4]
transform_matrix = pose_vec2mat(egomotion_vecs[:, k, :], batchsize)
if i > j:
egomotion_transforms.insert(0, transform_matrix.inverse() )
else:
egomotion_transforms.append(transform_matrix )
egomotion_mat = egomotion_transforms[0]
for i in range(1, len(egomotion_transforms)):
egomotion_mat = torch.matmul(egomotion_mat, egomotion_transforms[i]) # [1, 4, 4] x [1, 4, 4] ?
return egomotion_mat
def pose_vec2mat(vec, rotation_mode='euler'):
"""
Convert 6DoF parameters to transformation matrix.
Args:s
vec: 6DoF parameters in the order of tx, ty, tz, rx, ry, rz -- [B, 6]
Returns:
A transformation matrix -- [B, 3, 4]
"""
translation = vec[:, :3].unsqueeze(-1) # [B, 3, 1]
rot = vec[:,3:]
# if rotation_mode == 'euler':
rot_mat = euler2mat(rot) # [B, 3, 3]
transform_mat = torch.cat([rot_mat, translation], dim=2) # [B, 3, 4]
a = torch.tensor([0, 0, 0, 1]) # 这里有一个涉及device类型和batchsize参数 要改
# batchsize = args.batchsize # 这样写会报错,因为如果最后一个batch不足batchsize的话
batchsize = transform_mat.size()[0]
a = a.expand((batchsize, 1, 4)).float()
a = a.to(args.device)
transform_mat = torch.cat( [transform_mat, a], dim=1 ) # [B, 4, 4]
return transform_mat
def euler2mat(angle):
"""Convert euler angles to rotation matrix.
Reference: https://github.com/pulkitag/pycaffe-utils/blob/master/rot_utils.py#L174
Args:
angle: rotation angle along 3 axis (in radians) -- size = [B, 3]
Returns:
Rotation matrix corresponding to the euler angles -- size = [B, 3, 3]
"""
B = angle.size(0)
x, y, z = angle[:,0], angle[:,1], angle[:,2]
cosz = torch.cos(z)
sinz = torch.sin(z)
zeros = z.detach()*0
ones = zeros.detach()+1
zmat = torch.stack([cosz, -sinz, zeros,
sinz, cosz, zeros,
zeros, zeros, ones], dim=1).reshape(B, 3, 3)
cosy = torch.cos(y)
siny = torch.sin(y)
ymat = torch.stack([cosy, zeros, siny,
zeros, ones, zeros,
-siny, zeros, cosy], dim=1).reshape(B, 3, 3)
cosx = torch.cos(x)
sinx = torch.sin(x)
xmat = torch.stack([ones, zeros, zeros,
zeros, cosx, -sinx,
zeros, sinx, cosx], dim=1).reshape(B, 3, 3)
rotMat = xmat @ ymat @ zmat
return rotMat
def set_id_grid(depth):
global pixel_coords
b, h, w = depth.size()
i_range = torch.arange(0, h).view(1, h, 1).expand(1,h,w).type_as(depth) # [1, H, W]
j_range = torch.arange(0, w).view(1, 1, w).expand(1,h,w).type_as(depth) # [1, H, W]
ones = torch.ones(1,h,w).type_as(depth)
pixel_coords = torch.stack((j_range, i_range, ones), dim=1) # [1, 3, H, W]
def check_sizes(input, input_name, expected):
condition = [input.ndimension() == len(expected)]
for i,size in enumerate(expected):
if size.isdigit():
condition.append(input.size(i) == int(size))
assert(all(condition)), "wrong size for {}, expected {}, got {}".format(input_name,
'x'.join(expected), list(input.size()))
def pixel2cam(depth, intrinsics_inv):
global pixel_coords
"""
Transform coordinates in the pixel frame to the camera frame.
Args:
depth: depth maps -- [B, H, W]
intrinsics_inv: intrinsics_inv matrix for each element of batch -- [B, 3, 3]
Returns:
array of (u,v,1) cam coordinates -- [B, 3, H, W]
"""
b, h, w = depth.size()
if (pixel_coords is None) or pixel_coords.size(2) < h:
set_id_grid(depth)
current_pixel_coords = pixel_coords[:,:,:h,:w].expand(b,3,h,w).reshape(b, 3, -1) # [B, 3, H*W]
cam_coords = (intrinsics_inv @ current_pixel_coords).reshape(b, 3, h, w)
return cam_coords * depth.unsqueeze(1)
def cam2pixel(cam_coords, proj_c2p_rot, proj_c2p_tr, padding_mode):
"""
Transform coordinates in the camera frame to the pixel frame.
Args:
cam_coords: pixel coordinates defined in the first camera coordinates
system -- [B, 4, H, W]
proj_c2p_rot: rotation matrix of cameras -- [B, 3, 4]
proj_c2p_tr: translation vectors of cameras -- [B, 3, 1]
Returns:
array of [-1,1] coordinates -- [B, 2, H, W]
"""
b, _, h, w = cam_coords.size()
cam_coords_flat = cam_coords.reshape(b, 3, -1) # [B, 3, H*W]
if proj_c2p_rot is not None:
pcoords = proj_c2p_rot @ cam_coords_flat
else:
pcoords = cam_coords_flat
if proj_c2p_tr is not None:
pcoords = pcoords + proj_c2p_tr # [B, 3, H*W]
X = pcoords[:, 0]
Y = pcoords[:, 1]
Z = pcoords[:, 2].clamp(min=1e-3)
X_norm = 2*(X / Z)/(w-1) - 1 # Normalized, -1 if on extreme left, 1 if on extreme right (x = w-1) [B, H*W]
Y_norm = 2*(Y / Z)/(h-1) - 1 # Idem [B, H*W]
if padding_mode == 'zeros':
X_mask = ((X_norm > 1)+(X_norm < -1)).detach()
X_norm[X_mask] = 2 # make sure that no point in warped image is a combinaison of im and gray
Y_mask = ((Y_norm > 1)+(Y_norm < -1)).detach()
Y_norm[Y_mask] = 2
pixel_coords = torch.stack([X_norm, Y_norm], dim=2) # [B, H*W, 2] x在前,y在后
return pixel_coords.reshape(b,h,w,2)
def quat2mat(quat):
"""
Convert quaternion coefficients to rotation matrix.
Args:
quat: first three coeff of quaternion of rotation.
fourht is then computed to have a norm of 1 -- size = [B, 3]
Returns:
Rotation matrix corresponding to the quaternion -- size = [B, 3, 3]
"""
norm_quat = torch.cat([quat[:,:1].detach()*0 + 1, quat], dim=1)
norm_quat = norm_quat/norm_quat.norm(p=2, dim=1, keepdim=True)
w, x, y, z = norm_quat[:,0], norm_quat[:,1], norm_quat[:,2], norm_quat[:,3]
B = quat.size(0)
w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2)
wx, wy, wz = w*x, w*y, w*z
xy, xz, yz = x*y, x*z, y*z
rotMat = torch.stack([w2 + x2 - y2 - z2, 2*xy - 2*wz, 2*wy + 2*xz,
2*wz + 2*xy, w2 - x2 + y2 - z2, 2*yz - 2*wx,
2*xz - 2*wy, 2*wx + 2*yz, w2 - x2 - y2 + z2], dim=1).reshape(B, 3, 3)
return rotMat
def inverse_warp(img, depth, pose_mat, intrinsics, rotation_mode='euler', padding_mode='zeros'):
# intrin 是 [1, 3, 3]
# 传进来的pose 是 [1, 4, 4] 的 mat
"""
warp_img = K*pose*depth*K^(-1)*I_t
Inverse warp a source image to the target image plane.
将 t-1 t+1 时刻的source img warp 到 t 时刻的target img
这里 B = 2
传进来的 img 都是 ref_img, 也就是 source img
Args:
img: the source image (where to sample pixels) -- [B, 3, H, W]
depth: depth map of the target image -- [B, H, W]
pose: 6DoF pose parameters from target to source -- [B, 6]
intrinsics: camera intrinsic matrix -- [B, 3, 3]
Returns:
Source image warped to the target image plane
"""
check_sizes(img, 'img', 'B3HW')
check_sizes(depth, 'depth', 'BHW')
# check_sizes(pose, 'pose', 'B6')
check_sizes(intrinsics, 'intrinsics', 'B33')
batch_size, _, img_height, img_width = img.size()
cam_coords = pixel2cam( depth, intrinsics.inverse() ) # [B,3,H,W]
# pose_mat = pose_vec2mat(pose, rotation_mode) # [B,3,4]
# Get projection matrix for tgt camera frame to source pixel frame
proj_cam_to_src_pixel = intrinsics @ pose_mat # [B, 3, 4]
# 3x3 3 x 4 - > 3 x 4
# 现在 3x3 4 x 4 -> ? 把posemat最后一行截掉去
src_pixel_coords = cam2pixel(cam_coords,
proj_cam_to_src_pixel[:,:,:3],
proj_cam_to_src_pixel[:,:,-1:],
padding_mode) # [B,H,W,2] x在前,y在后
projected_img = F.grid_sample(img, src_pixel_coords, padding_mode=padding_mode)
# _spatial_transformer
px = src_pixel_coords[:, :, :, :1]
py = src_pixel_coords[:, :, :, 1:]
px = px / (img_width - 1) * 2.0 - 1.0
py = py / (img_height - 1) * 2.0 - 1.0
# _bilinear_sampler 怎么知道torch里头的操作能不能够微分?
px = torch.reshape(px, (-1,))
py = torch.reshape(py, (-1,))
px = px.float()
py = py.float()
img_height_f = float(img_height)
img_width_f = float(img_width)
px = (px + 1.0) * (img_width_f - 1.0) / 2.0
py = (py + 1.0) * (img_height_f - 1.0) / 2.0
x1 = px.int() + 1
y1 = py.int() + 1
# mask = tf.logical_and(
# tf.logical_and(x0 >= zero, x1 <= max_x),
# tf.logical_and(y0 >= zero, y1 <= max_y)
# )
# mask = tf.to_float(mask)
zeros = torch.zeros_like(px)
r1 = torch.ge(px, zeros)
r2 = torch.le(x1, (img_width_f-1)*torch.ones_like(x1) )
r3 = torch.ge(py, zeros)
r4 = torch.le(y1, (img_height_f-1)*torch.ones_like(y1) )
mask = (r1 & r2) & (r3 & r4)
mask = mask.float()
# mask = torch.reshape(mask, (1, img_height, img_width, 1)) # origin
mask = torch.reshape(mask, (batch_size, img_height, img_width, 1))
return projected_img, mask
if __name__ == "__main__":
egomotion_vecs = torch.rand([1, 2, 6])
rst = get_transform_mat(egomotion_vecs, 0, 2)