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Description
What's your idea?
I just experienced a pretty nasty bug where my local storage ran out of space mid-backup and as such Ludusavi unexpectedly deleted all my backups for the game-in-progress, which then was synchronised to the cloud deleting all my files.
Since cloud storage cost is extremely minimal, would it be possible to have the sync command be configurable within Ludusavi to use rclone's copy command instead? This would still transfer any files that have changed, but not delete files that have been deleted locally. This would additionally be useful for potentially separating the retention options from both the local machine and Cloud (I.E. keep last 5 backups locally, but infinite on the cloud).
I understand the mapping.yaml would still have been overwritten in this instance, but I feel with effort the user could recreate that file by hand.