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GlobalGridManager

GlobalGridManager was removed in the v6 world-scoping break.

This page remains only as a migration note for older links and references.

What Replaced It

Use GridWorld directly.

That means:

  • TryAddGrid(...)
  • TryRemoveGrid(...)
  • TryGetGrid(...)
  • TryGetGridAndVoxel(...)
  • TryGetVoxel(...)
  • FindOverlappingGridsInto(...)
  • SpatialGridCellSize
  • construct and own a GridWorld
  • register grids with explicit GridConfiguration.TopologyMetrics
  • route tracing, blockers, occupants, and queries through that world
  • treat WorldVoxelIndex as the exact transient cross-system runtime identity

SpatialGridCellSize is optional tuning for ordinary, similarly sized grids. GridForge automatically routes large spatial footprints away from that path, so do not size it to the largest grid a streamed world may ever load.

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