GlobalGridManager was removed in the v6 world-scoping break.
This page remains only as a migration note for older links and references.
Use GridWorld directly.
That means:
TryAddGrid(...)TryRemoveGrid(...)TryGetGrid(...)TryGetGridAndVoxel(...)TryGetVoxel(...)FindOverlappingGridsInto(...)SpatialGridCellSize- construct and own a
GridWorld - register grids with explicit
GridConfiguration.TopologyMetrics - route tracing, blockers, occupants, and queries through that world
- treat
WorldVoxelIndexas the exact transient cross-system runtime identity
SpatialGridCellSize is optional tuning for ordinary, similarly sized grids.
GridForge automatically routes large spatial footprints away from that path, so
do not size it to the largest grid a streamed world may ever load.
- Architecture Overview for the real system map
- Getting Started for the recommended explicit-world entry path
- Core Concepts for world-scoped identity and ownership