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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{B88F3F98-C074-4B84-9BB4-6163CFA78F46}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{1F8C8CF3-D545-440E-8056-2E24B4058B08}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Triongulation", "Intermediate\ProjectFiles\Triongulation.vcxproj", "{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development Editor|Win64.Build.0 = Development_Editor|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development|Win32.ActiveCfg = Development_Game|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development|Win32.Build.0 = Development_Game|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development|Win64.ActiveCfg = Development_Game|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Development|Win64.Build.0 = Development_Game|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6ED152DA-6BE5-4E24-BB44-BA700F4531E6} = {B88F3F98-C074-4B84-9BB4-6163CFA78F46}
{6E738E1B-A384-498E-BF93-DD6D8E13D9AD} = {1F8C8CF3-D545-440E-8056-2E24B4058B08}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {AFF5D291-6F84-455B-BD2B-23FDFF1768C6}
EndGlobalSection
EndGlobal