@@ -138,37 +138,6 @@ public static void Main()
138138 }
139139 } ) ;
140140 ModAPI . RegisterLiquid ( aAppleJuice . AppleJuice . ID , new aAppleJuice . AppleJuice ( ) ) ;
141- ModAPI . Register (
142- new Modification ( )
143- {
144- OriginalItem = ModAPI . FindSpawnable ( "Human" ) ,
145- NameOverride = "Apple -Races" ,
146- DescriptionOverride = "Apple!" ,
147- CategoryOverride = ModAPI . FindCategory ( "Entities" ) ,
148- ThumbnailOverride = ModAPI . LoadSprite ( "AppleThumb.png" ) ,
149- AfterSpawn = ( Instance ) =>
150- {
151- var skin = ModAPI . LoadTexture ( "Apple.png" ) ;
152- var flesh = ModAPI . LoadTexture ( "AppleFlesh.png" ) ;
153- var bone = ModAPI . LoadTexture ( "AppleSkeleton.png" ) ;
154- var person = Instance . GetComponent < PersonBehaviour > ( ) ;
155- person . SetBodyTextures ( skin , flesh , bone , 1 ) ;
156- person . SetBruiseColor ( 84 , 36 , 20 ) ; //main bruise colour. purple-ish by default
157- person . SetSecondBruiseColor ( 84 , 36 , 20 ) ; //second bruise colour. red by default
158- person . SetThirdBruiseColor ( 84 , 36 , 20 ) ;
159- foreach ( var body in person . Limbs )
160- {
161- body . RegenerationSpeed = 10f ;
162- body . DiscomfortingHeatTemperature = 40f ;
163- body . FreezingTemperature = - 50f ;
164- body . BodyTemperature = 0f ;
165- body . Vitality *= 1.5f ;
166- body . BloodLiquidType = "APPLEJUICE" ;
167- body . CirculationBehaviour . ClearLiquid ( ) ;
168- body . CirculationBehaviour . AddLiquid ( Liquid . GetLiquid ( "APPLEJUICE" ) , 1f ) ;
169- } ;
170- }
171- } ) ;
172141 ModAPI . RegisterLiquid ( aCucumberJuice . CucumberJuice . ID , new aCucumberJuice . CucumberJuice ( ) ) ;
173142 ModAPI . Register (
174143 new Modification ( )
0 commit comments