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sprite.mli
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57 lines (48 loc) · 1.31 KB
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open Js_of_ocaml
(* Represents an xy vector *)
type xy = float * float (* x, y *)
(* Inherent sprite parameters from which to create the sprite *)
type sprite_params = {
max_frames : int;
max_ticks : int;
img_src : string;
frame_size : xy;
src_offset : xy;
bbox_offset : xy;
bbox_size : xy;
loop : bool;
}
(* Concrete sprite created to visually represent an object *)
type sprite = {
mutable params : sprite_params;
context : Dom_html.canvasRenderingContext2D Js.t;
frame : int ref;
ticks : int ref;
mutable img : Dom_html.imageElement Js.t;
}
(* Sets up a sprite to create *)
val setup_sprite :
?loop:bool ->
?bb_off:float * float ->
?bb_sz:float * float ->
string ->
int ->
int ->
xy ->
xy ->
sprite_params
(* Creates a sprite given the actor type *)
val make :
Actors.spawn_typ ->
Actors.dir_1d ->
Dom_html.canvasRenderingContext2D Js.t ->
sprite
(* Make a background *)
val make_bgd : Dom_html.canvasRenderingContext2D Js.t -> sprite
(* Make a particle corresponding to the given type *)
val make_particle :
Actors.part_typ -> Dom_html.canvasRenderingContext2D Js.t -> sprite
(* Transform an enemy sprite based on direction *)
val transform_enemy : Actors.enemy_typ -> sprite -> Actors.dir_1d -> unit
(* Updates the sprite's animation *)
val update_animation : sprite -> unit