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Hi,
I'm working on a little multiplayer game (using Godot and therefore ENet) and I tried to figure out what makes ENet secure for an host. I searched in the code but couldn't find the answer.
If I understand correctly, ENet does not handle requests but instead Packets? If this is correct, how does ENet handle packets that are not made by a legitimate client (using my game) but instead a malicious actor that try to take over the host?
Hope it makes sense and sorry if it is not the place for this question.
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