@@ -159,9 +159,13 @@ public :
159159};
160160
161161
162- SDL_AppResult SDL_AppEvent (void *, SDL_Event* event) { return engine.onEvent (*event); }
162+ SDL_AppResult SDL_AppEvent (void *, SDL_Event* event) {
163+ SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
164+ return engine.onEvent (*event); }
163165
164- SDL_AppResult SDL_AppIterate (void *) { return engine.onFrame (); }
166+ SDL_AppResult SDL_AppIterate (void *) {
167+ SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
168+ return engine.onFrame (); }
165169
166170SDL_AppResult SDL_AppInit (void **, int argc, char ** argv) {
167171 SDL_SetLogPriorities (SDL_LOG_PRIORITY_VERBOSE);
@@ -175,6 +179,7 @@ SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
175179 Powerup::init ();
176180
177181 threadPool = new ThreadPool ();
182+ SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
178183
179184 // initialise random number generator
180185 // if ( ! saveGame.load(PHASE_INIT) ) {
@@ -198,12 +203,14 @@ SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
198203 if (engine.initialise (TCOD_RENDERER_SDL2)) {
199204 // engine.run();
200205 // return SDL_APP_SUCCESS;
206+ SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
201207 return SDL_APP_CONTINUE;
202208 }
203209 return SDL_APP_FAILURE;
204210}
205211
206212void SDL_AppQuit (void *, SDL_AppResult) {
213+ SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
207214 saveGame.save ();
208215 userPref.save ();
209216 engine.onQuit ();
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