@@ -160,15 +160,16 @@ public :
160160
161161
162162SDL_AppResult SDL_AppEvent (void *, SDL_Event* event) {
163- SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
163+ SDL_LogInfo (0 , " %s:%i:event " , __FILE__, __LINE__);
164164 return engine.onEvent (*event); }
165165
166166SDL_AppResult SDL_AppIterate (void *) {
167- SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
167+ SDL_LogInfo (0 , " %s:%i:iterate " , __FILE__, __LINE__);
168168 return engine.onFrame (); }
169169
170170SDL_AppResult SDL_AppInit (void **, int argc, char ** argv) {
171171 SDL_SetLogPriorities (SDL_LOG_PRIORITY_VERBOSE);
172+ SDL_LogInfo (0 , " %s:%i:setup" , __FILE__, __LINE__);
172173 // read main configuration file
173174 config.run (" data/cfg/config.txt" ,NULL );
174175 ConditionType::init ();
@@ -179,7 +180,6 @@ SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
179180 Powerup::init ();
180181
181182 // threadPool = new ThreadPool();
182- SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
183183
184184 // initialise random number generator
185185 // if ( ! saveGame.load(PHASE_INIT) ) {
@@ -203,14 +203,14 @@ SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
203203 if (engine.initialise (TCOD_RENDERER_SDL2)) {
204204 // engine.run();
205205 // return SDL_APP_SUCCESS;
206- SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
206+ SDL_LogInfo (0 , " %s:%i:setup-done " , __FILE__, __LINE__);
207207 return SDL_APP_CONTINUE;
208208 }
209209 return SDL_APP_FAILURE;
210210}
211211
212212void SDL_AppQuit (void *, SDL_AppResult) {
213- SDL_LogInfo (0 , " %s:%i" , __FILE__, __LINE__);
213+ SDL_LogInfo (0 , " %s:%i:quit " , __FILE__, __LINE__);
214214 saveGame.save ();
215215 userPref.save ();
216216 engine.onQuit ();
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