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fixup! fixup! fixup! fixup! fixup! fixup! fixup! fixup! fixup! Add Emscripten builds
1 parent 9509ba2 commit 3634e1f

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2 files changed

+6
-6
lines changed

2 files changed

+6
-6
lines changed

CMakeLists.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,7 @@ target_compile_definitions(${PROJECT_NAME} PRIVATE NO_LUA)
5252
add_subdirectory(umbra)
5353

5454
find_package(SDL3 CONFIG REQUIRED)
55-
add_subdirectory(libtcod) #find_package(libtcod CONFIG REQUIRED)
55+
find_package(libtcod CONFIG REQUIRED)
5656
target_link_libraries(
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${PROJECT_NAME}
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PRIVATE

src/main.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -160,15 +160,16 @@ public :
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161161

162162
SDL_AppResult SDL_AppEvent(void*, SDL_Event* event) {
163-
SDL_LogInfo(0, "%s:%i", __FILE__, __LINE__);
163+
SDL_LogInfo(0, "%s:%i:event", __FILE__, __LINE__);
164164
return engine.onEvent(*event); }
165165

166166
SDL_AppResult SDL_AppIterate(void*) {
167-
SDL_LogInfo(0, "%s:%i", __FILE__, __LINE__);
167+
SDL_LogInfo(0, "%s:%i:iterate", __FILE__, __LINE__);
168168
return engine.onFrame(); }
169169

170170
SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
171171
SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
172+
SDL_LogInfo(0, "%s:%i:setup", __FILE__, __LINE__);
172173
// read main configuration file
173174
config.run("data/cfg/config.txt",NULL);
174175
ConditionType::init();
@@ -179,7 +180,6 @@ SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
179180
Powerup::init();
180181

181182
//threadPool = new ThreadPool();
182-
SDL_LogInfo(0, "%s:%i", __FILE__, __LINE__);
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184184
// initialise random number generator
185185
//if ( ! saveGame.load(PHASE_INIT) ) {
@@ -203,14 +203,14 @@ SDL_AppResult SDL_AppInit(void**, int argc, char** argv) {
203203
if (engine.initialise(TCOD_RENDERER_SDL2)) {
204204
//engine.run();
205205
//return SDL_APP_SUCCESS;
206-
SDL_LogInfo(0, "%s:%i", __FILE__, __LINE__);
206+
SDL_LogInfo(0, "%s:%i:setup-done", __FILE__, __LINE__);
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return SDL_APP_CONTINUE;
208208
}
209209
return SDL_APP_FAILURE;
210210
}
211211

212212
void SDL_AppQuit(void*, SDL_AppResult) {
213-
SDL_LogInfo(0, "%s:%i", __FILE__, __LINE__);
213+
SDL_LogInfo(0, "%s:%i:quit", __FILE__, __LINE__);
214214
saveGame.save();
215215
userPref.save();
216216
engine.onQuit();

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