You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you run testsprite --renderer gpu on Windows, it will use the D3D12 backend, and will run very quickly for a fraction of a second and then remain locked at 60 FPS.
This is unexpected behavior and this does not happen when SDL_GPU_DRIVER=vulkan