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/* Emacs style mode select -*- C -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* System specific interface stuff.
*
*-----------------------------------------------------------------------------*/
#ifndef __I_VIDEO__
#define __I_VIDEO__
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <SDL_opengl.h>
#include "doomtype.h"
#include "v_video.h"
#include "SDL.h"
extern SDL_Window *sdl_window;
extern SDL_Renderer *sdl_renderer;
extern SDL_Rect renderer_rect;
extern SDL_Rect window_rect;
extern SDL_Rect viewport_rect;
extern const char *screen_resolutions_list[];
extern const char *sdl_video_window_pos;
void I_PreInitGraphics(void); /* CPhipps - do stuff immediately on start */
void I_InitScreenResolution(void); /* init resolution */
void I_SetWindowCaption(void); /* Set the window caption */
void I_SetWindowIcon(void); /* Set the application icon */
void I_InitGraphics (void);
void I_UpdateVideoMode(void);
void I_ShutdownGraphics(void);
void *I_GetSDLWindow(void);
void *I_GetSDLRenderer(void);
void dsda_Shutdown(void);
/* Takes full 8 bit values. */
void I_SetPalette(int pal); /* CPhipps - pass down palette number */
void I_QueueFrameCapture(void);
void I_QueueScreenshot(void);
void I_HandleCapture(void);
void I_FinishUpdate (void);
int I_ScreenShot (const char *fname);
// NSM expose lower level screen data grab for vidcap
unsigned char *I_GrabScreen (void);
/* I_StartTic
* Called by D_DoomLoop,
* called before processing each tic in a frame.
* Quick syncronous operations are performed here.
* Can call D_PostEvent.
*/
void I_StartTic (void);
/* I_StartFrame
* Called by D_DoomLoop,
* called before processing any tics in a frame
* (just after displaying a frame).
* Time consuming syncronous operations
* are performed here (joystick reading).
* Can call D_PostEvent.
*/
void I_StartFrame (void);
extern int desired_fullscreen; //e6y
extern int exclusive_fullscreen;
void I_UpdateRenderSize(void); // Handle potential
extern int renderW; // resolution scaling
extern int renderH; // - DTIED
extern dboolean window_focused;
dboolean I_WindowFocused(void);
void UpdateGrab(void);
void I_SetWindowRect(void);
void I_SetViewportRect(void);
#endif