With 0b4ea3a, I added marching cubes signatures that operate as computers rather than functions. We need to review the entire imglib2-mesh codebase to ensure that all algorithms support working with existing Mesh objects in this way, rather than naively (har) allocating NaiveDoubleMesh in the algorithm itself.
With 0b4ea3a, I added marching cubes signatures that operate as computers rather than functions. We need to review the entire imglib2-mesh codebase to ensure that all algorithms support working with existing
Meshobjects in this way, rather than naively (har) allocatingNaiveDoubleMeshin the algorithm itself.