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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
You can find different ways of using it (such as by designing it in a Storyboard file) in the example project. To run the example project, clone the repo, and run `pod install` from the Example directory first.
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## Todos
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-[ ]Make initializer throwing if not enough titles are passed.
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-[ ]Set titles via method that throws.
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-[ ]Get rid of error unnecessary handling.
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-[ ]Add snapshot tests.
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-[ ] Allow the control to have no selected index.
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-[ ] Allow UIViews that implement a protocol to be used as options.
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