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Fix the rest of the bindings
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bindings/2.2081/GeometryDash.bro

Lines changed: 11 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -3381,7 +3381,7 @@ class DungeonBarsSprite : cocos2d::CCNode {
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[[link(android)]]
33833383
class DynamicBitset {
3384-
void resize(size_t size) = win 0x3a4d00;
3384+
void resize(size_t size) = win 0x3a4d00, inline;
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33863386
gd::vector<unsigned int> m_bits;
33873387
}
@@ -3588,7 +3588,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
35883588
virtual void registerWithTouchDispatcher() = imac 0x50360, m1 0x455e4, win 0x9b7d0;
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virtual void keyBackClicked() = imac 0x3ea00, win 0x114980, m1 0x36d6c;
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virtual void keyDown(cocos2d::enumKeyCodes key, double timestamp) = imac 0x503a0, m1 0x4561c, win 0x125320;
3591-
virtual EditorUI* getUI() = win 0xdee20;
3591+
virtual EditorUI* getUI() = win 0xdee20, inline;
35923592
virtual void setIDPopupClosed(SetIDPopup* popup, int value) = win 0xe6c50, imac 0x33270, m1 0x300f4;
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virtual void FLAlert_Clicked(FLAlertLayer* layer, bool btn2) = imac 0x330f0, win 0xe6a50, m1 0x2ff24;
35943594
virtual void updateTransformControl() = win 0x115400, imac 0x40470, m1 0x38498;
@@ -4815,7 +4815,7 @@ class FindObjectPopup : SetIDPopup {
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48164816
[[link(android)]]
48174817
class FLAlertLayer : cocos2d::CCLayerColor {
4818-
FLAlertLayer() = win 0x51720;
4818+
FLAlertLayer() = win 0x51720, inline;
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~FLAlertLayer() = imac 0x49ad70, m1 0x3ff0e4, win 0x51850;
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48214821
static FLAlertLayer* create(char const* title, const gd::string& desc, char const* btn) = inline;
@@ -4955,7 +4955,7 @@ class FMODAudioEngine : cocos2d::CCNode {
49554955
void startMusic(int start, int end, int fadeIn, int fadeOut, bool loop, int musicID, bool noResume, bool dontReset) = win 0x5a620, imac 0x3e76a0, m1 0x364344;
49564956
void stop() = win inline, m1 0x35c9ac, imac 0x3dded0;
49574957
void stopAllEffects() = win 0x598e0, m1 0x35cb34, imac 0x3de090;
4958-
void stopAllMusic(bool clear) = win 0x59da0; // this is wrong, its inlined but idk how to reimplement i, m1 0x35cdb4, imac 0x3de470;
4958+
void stopAllMusic(bool clear) = win 0x59da0, m1 0x35cdb4, imac 0x3de470;
49594959
float stopAndGetFade(FMOD::Channel* channel) = win 0x58a50, imac 0x3e5f00, m1 0x362d5c;
49604960
void stopAndRemoveMusic(int id) = win 0x5cab0, m1 0x366008, imac 0x3e9b70;
49614961
void stopChannel(int id) = win inline, imac 0x3e49b0, m1 0x361ca0;
@@ -6708,7 +6708,7 @@ class GameRateDelegate {
67086708
class GameStatsManager : cocos2d::CCNode {
67096709
static GameStatsManager* get() = inline;
67106710
// virtual ~GameStatsManager();
6711-
GameStatsManager() = win 0x1d0ae0;
6711+
// GameStatsManager() = win 0x1d0ae0;
67126712
static GameStatsManager* sharedState() = imac 0x59fb0, m1 0x4d714, win 0x1d0ef0;
67136713

67146714
virtual bool init() = win 0x1d1110, imac 0x5a490, m1 0x4da58;
@@ -7497,7 +7497,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
74977497
int minZOrderForShaderZ(int zLayer) = win 0x223700, m1 0x1114b4, imac 0x13c720;
74987498
void modifyGroupPhysics(AdvancedFollowEditObject* object, cocos2d::CCArray* group) = win 0x22ee00, m1 0x11b70c, imac 0x148820;
74997499
void modifyObjectPhysics(AdvancedFollowEditObject* object, GameObjectPhysics& physics) = win inline, imac 0x14a600, m1 0x11b84c;
7500-
void moveAreaObject(GameObject* object, float dx, float dy) = win 0x22aab0;
7500+
void moveAreaObject(GameObject* object, float dx, float dy) = win 0x22aab0, inline;
75017501
void moveCameraToPos(cocos2d::CCPoint pos) = win inline, imac 0x15bb20, ios inline, m1 0x12ae2c;
75027502
void moveObject(GameObject* object, double dx, double dy, bool lockPlayerY) = win inline, imac 0x147d80, m1 0x11af24;
75037503
void moveObjects(cocos2d::CCArray* objects, double dx, double dy, bool lockPlayerY) = win 0x22dd50, imac 0x147c10, m1 0x11acb0;
@@ -7666,7 +7666,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
76667666
void unlinkAllEvents() = inline, m1 0x11de88, imac 0x14b4f0;
76677667
void updateActiveEnterEffect(EnterEffectObject* object) = win inline, m1 0xf6eb4, imac 0x11e090;
76687668
void updateAllObjectSection() = win inline, m1 0x128a08, imac 0x158ef0;
7669-
void updateAreaObjectLastValues(GameObject* object) = win 0x227eb0;
7669+
void updateAreaObjectLastValues(GameObject* object) = win 0x227eb0, inline;
76707670
void updateAudioVisualizer() = win 0x248880, m1 0x12437c, imac 0x153470;
76717671
void updateBGArtSpeed(float modX, float modY) = win inline, imac 0x159b90, m1 0x129418;
76727672
void updateCamera(float dt) = win 0x23bcf0, m1 0x124838, imac 0x153a30;
@@ -9702,7 +9702,7 @@ class GJRequestCell : TableViewCell, FLAlertLayerProtocol, UploadPopupDelegate,
97029702
virtual void onClosePopup(UploadActionPopup* popup) = imac 0x258000, m1 0x1fd718, win 0xbc1b0;
97039703

97049704
void loadFromScore(GJUserScore* score) = win 0xbc340, m1 0x1f2e88, imac 0x24c220;
9705-
void markAsRead() = win 0xbcc70; // inlined on maco, m1 0x1fd170, imac 0x2579a0;
9705+
void markAsRead() = win 0xbcc70, m1 0x1fd170, imac 0x2579a0;
97069706
void onDeleteRequest(cocos2d::CCObject* sender) = win 0xbcd50, m1 0x1fd04c, imac 0x257870;
97079707
void onToggle(cocos2d::CCObject* sender) = win 0xbcef0, m1 0x1fd158, imac 0x257980;
97089708
void onViewFriendRequest(cocos2d::CCObject* sender) = win 0xbcbc0, m1 0x1fcf6c, imac 0x257770;
@@ -11384,7 +11384,7 @@ class KeyframeObject {
1138411384
// KeyframeObject();
1138511385
// KeyframeObject(KeyframeObject const&);
1138611386

11387-
void setupSpline(gd::vector<KeyframeObject*>& objects) = win 0x2c0e00;
11387+
void setupSpline(gd::vector<KeyframeObject*>& objects) = win 0x2c0e00, m1 0xe9684, imac 0x10d6c0;
1138811388

1138911389
double m_unk000;
1139011390
int m_unk008;
@@ -14873,7 +14873,6 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
1487314873
void scanActiveSaveObjects() = win inline, m1 0x9e1d8, imac 0xaf7e0;
1487414874
void scanDynamicSaveObjects() = win 0x3b8090, m1 0x9d914, imac 0xaee60;
1487514875
void screenFlipObject(GameObject* object) = win 0x3b0750, imac 0xb8fd0, m1 0xa67b8;
14876-
void setDamageVerifiedIdx(int idx);
1487714876
void setupHasCompleted() = win 0x3a66d0, m1 0x9c828, imac 0xadd40;
1487814877
bool shouldBlend(int colorID) = win inline, m1 0xa4548, imac 0xb69d0;
1487914878
void showCompleteEffect() = win 0x3a8f30, m1 0xa211c, imac 0xb4230;
@@ -19974,8 +19973,8 @@ class TutorialPopup : FLAlertLayer {
1997419973

1997519974
[[link(android)]]
1997619975
class UIButtonConfig {
19977-
void reset() = win 0x17a9f0;
19978-
void resetOneBtn() = win 0x17aa60;
19976+
void reset() = win 0x17a9f0, inline;
19977+
void resetOneBtn() = win 0x17aa60, inline;
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1998019979
int m_width;
1998119980
int m_height;

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